It easily punishes air-dodges, which was often a problem for Zelda's rigid aerial moveset. Click here to sign up right now and start on your path in the Smash community! Zelda is a tall, floaty lightweight with largely slow mobility. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. It seems like a mix of pk fire and Samus' standard missile to me, I could see it being more useful than her regular DF just because it's faster, but I'm not sure if it'll be very good or not. Seriously? You must log in or register to reply here.

Zelda 's stats by Kurogane Hammer.. Zelda is a floaty and powerful character, being a potent Glass Cannon with a focus on Precision attacks, striking opponents with pinpoint accuracy.She has very powerful moves that can KO earlier, with some disjointed hitboxes and extended range thanks to them being imbued with magic.

I fail to see the problem with using it to Gimp here. I'm a Samus main. No new animations needed.

Nayru's Reception has hitboxes that do (minimal) knockback. It does 14% damage at any distance.

Zelda + Sheik Custom Moves. I feel like variation 1 of farore's would be too weak without a hitbox since people could just stand at that point.

Oh and Phantom looks pretty much terrible all around.
My main concern with variations on Farore's Wind is the fact there's no animations during the invisible time, and that the variations don't changes animations (but the speed can change: Donkey's side special for example). The attack is based on the Nayru's Love spell in The Legend of Zelda: Ocarina of Time. If you aren't saying it gives them their jump back, that is.

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GameCube Controller Super Smash Bros. Yeah, if Din's Fire is well, fire, and Farore's Wind is well, wind... then Nayru's Love should have freezing properties. You casual players are TEW much with the arguing and name calling.

Yeah, that sounds right. We saw DK's headbutt being super slow, but with super armor, so the animations' speed can be edited. It can be controlled with the control stick (while holding B) and can be released by letting go of the B button.

Din's Flare travels farther, but cannot go up or down.

It was a good source of new info.

Though it moves slowly and doesn't explode right away, this actually helps in more ways than at first glance.

Ultimate Edition - Switch. So we got some better footage now showing off how it could look.


Din's Fire is Zelda's Side Special Move. Woops! You are currently viewing our boards as a visitor. Luigi Bouncing Fireball Floating Missile Fiery Jump Punch Mach Cyclone Iceball Quick Missile Burial Header Clothesline Cyclone Peach Sleepy Toad Flower Bomber Parasol High Jump Light Veggie Grumpy Toad Flying Peach Bomber Light Parasol Heavy Veggie Bowser Fire Shot Dash Slam Flying Fortress Turbulent Bomb Fire Roar Dash Slash Sliding Fortre…

The explosion was small and laggy :/ the speed of it is slightly faster than Brawl's iirc but the blast is so laggy and small that it doesn't matter :/ Dins Sniper is MUCH faster than Melee Dins, in all regards, I'm not sure if the hitbox of it is good but that could be because the player who was demonstrating it was timing it wrong, it's definitely very quick though. Hmmmm...her customs are a bit underwhelming...most of them are just faster or slower versions of the originals. It can be countered or deflected, but this will not send the projectile back at her.

If you hit somebody off stage (let's say, Ike or another character with strictly vertical recovery), then jump after them and hit them with Nayru 3 after they expended their second jump, the will get pushed away from the edge and turned away. It should also be noted that Zelda travels straight forward horizontally if she uses it in the air, allowing it to be used as a Guard Break. The Phantom not moving forward isn't much of a drawback with that in mind, and in addition you don't have to worry much about the deadzone with people standing next to you on a charged Phantom. I don't know jack about knight man so I'm going to skip him. By continuing to use this site, you are agreeing to our use of cookies. It appears that you are using ad block :'(. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

Up Smash: 18.1 % (24.5 %) Zelda raises her hands up and makes a Z-shaped motion downward with sparkles & light. lol. Apr 23rd, 2016. For a better experience, please enable JavaScript in your browser before proceeding. This is called Din Gliding. Although, rather than being a small sphere, it is a large explosion of fire radiating outwards from Link, used primarily as an offensive spell, but also used to solve puzzles. Faore's Wind also could work in the traditional, OoT way. Does 18% damage. Although her traction is average and her air speed is slightly above-average, her walking, dashing and falling speeds; gravity; air acceleration; and jump and double jump are each below-average. Welcome to Smashboards, the world's largest Super Smash Brothers community! It is the spell which is representative of Din, the Goddess of Power. It can even be placed slightly inwards to the stage from the edge to force the opponent to execute an edge roll, as the explosion will cover all other options; simply position Zelda in an optimal position to punish the edge roll and Din's Blaze is an excellent edge-guarding tool.

Longer you charge, the farther you go, so the recovery distance isn't always as predictable.

Kirby's custom moves..

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Character Standard Side Up Down Mario Fast Fireball Shocking Cape Super Jump Scalding F.L.U.D.D.

I've noticed that Din's Fire from Melee is small and fast. Phantom Strike eliminates the problem where the move becomes useless if your opponent approaches you and you have it fully charged.

Multiple hits can be juggled on an off-the-stage opponent, and at around 150%, it can Star KO an airborne opponent. It can also be absorbed by Ness and Lucas' PSI Magnet and Mr. Game & Watch's bucket.

X). JavaScript is disabled. After all, every characters have custom moves, so why don't we talk about them for our Hyrulean Princess? Ultimate Edition, Nintendo Super Smash Bros. SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. Although, we already do have Shield Breaker Phantom, so I'm doubtful, but worth an ask I suppose!

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Dont mind me just backing up ryoko so no handles go flying. Alternatively, this ad may have just failed to load. (Probably because I'm blind) So, I figured that we may as well make a post discussing her various moves, movesets, and applications. Best custom moves for Zelda, Kirby, and Wii Fit Trainer. The launch angle of the attacks is low so it can gimp some characters.

If you're on the stage, Dsmash is much better. Is it possible to temporarily uninstall DLC?

The default is terrible.

Custom Specials are a type of collectable in Super Smash Bros. for 3DS and Wii U.

Sakurai bring back plz. 57 sec ago, C++ |

Hopefully if we can compile all of our knowledge here, we can establish the most universal and useful movesets Zelda can have, and turn it into a guide for all to see. 17 min ago, C++ | In 3DS/Wii U the fireball is much smaller and is less round, giving it a smaller hitbox, but it still does large amounts of damage. It can be used as a sort of barricade, setting it right in front of Zelda forces the opponent to steer clear. https://www.youtube.com/watch?v=HqfEH1SyDA0.

Especially on bigger stages! I uploaded all of Zelda's Custom Moves.

Let me provide a flow of what transpired so that you can admit that you were wrong about something without 1. being overly defensive or 2. assume people aren't even paying attention to what's being talked about when you're not doing so yourself, which immediately makes you one of the worst kinds of forum goers. I <3 that "Heyaaa!!" So, you tell me what part of THAT was unclear? In Super Smash Bros. 3DS/Wii U, Din's Fire can be customized into Din's Flare or Din's Blaze. All of Zelda's Custom Moves in SSB 4 3DS.

Second hit keeps enemies still (paralysis 35), No Invincibility, Heals 2% on very last frame, Initial hit replaced with a deku flash, stuns enemies, Initial hit: (10% > 5%), (Burn > Paralysis 30), hitbox size increased slightly, Distance can be controlled by holding a direction, with or without sprint, and letting go, Keeps invincibility frames (11 to 38 still), Increased speed (Ground 25 > 35, Air 20 > 24), 1% Initial, 4% poison (Length 160, Intervals of 40), AppleScript | ". Thanks for the video. Zelda's Din's Fire in Brawl appears to function similarly, but moves and detonates much faster, has less lag, has a larger hitbox, and deals more damage and knockback, making it a somewhat more legitimate projectile, though it is easy to dodge in high level play.

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We're all gonna have to try them out.

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Is There A Possible Way To Get Free Dlcs?

Though, she is surrounded by a tornado so maybe vulnerable isn't the right word. I only wish for Sliding Nayru's Love like in Balanced Brawl. For a better experience, please enable JavaScript in your browser before proceeding.