If you are recovering from high fast falling straight to the ledge can also be unexpectedly safe. By slowing Ness' fall speed you can use aerials to punish things that you would normally fall into. Découvrez toutes les informations sur Ness, ses coups spéciaux, ses combos et comment le débloquer. The damage healed is 2.5 times the damage the projectiles does normally. Ness is currently ranked 26th on the tier list. Combos, tricks and tactics It appears that you are using ad block :'(. He managed to combo me into Fairs and other stuff and I my first 2 games, but I wasn't even mad. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. Jumping from below the stage then almost immediately up B'ing mid jump towards the ledge, will allow you to recover quicker and snap to the ledge unlike a jump, your opponent generally wont be ready for this and will not be able to jump down and edge guard you without putting themselves in danger of getting hit by you rocketing towards them. Final Smash – PK Starstorm.

PK Fire can stop combos and can also create opening combos for Ness and can setup tech chase situations. rising towards the ledge with an attack such as up air/fair, then either landing on the stage or on the ledge. Ultimate Edition, Nintendo Super Smash Bros. There is also that recent team combo that was shown on a stream. Press question mark to learn the rest of the keyboard shortcuts. I'm asking all of these things because I want to try it myself, so that I can know its utility. This works great against opponents that rely heavily on projectile based game, where this can backfire and instead give Ness more health. His … I thought that using the Psi Magnet for something other than absorbing projectiles was pretty cool. It's admittedly something I adopted from Project M; it's not as reliable as in PM, but with enough practice and good timing it can be done! I just think they're good.). If Ness slams himself into a stage with a straight down side (such as omega windy hill) with his pk thunder, you can hit up B right after you hit the stages side and you will be able to use your pk thunder again. Check out the rest of our sidebar for Smash resources, community links, posting guidelines and more! You're not logged in, you must Login to your account to post a comment. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Such as people will start up PS magnet (luacs) But the PK Thunder from Ness turns into a PKT2? You want it! Up Smash: 15.6 % (21.2 %) Ness brings out a yoyo and throws it upward in an arc and over his head. This site uses cookies. Bam, killed at a low percent if percent about 35-50 xD. Cookies help us deliver our Services. I was playing a best of 5 against a Ness in battle arenas today, and I noticed he used Psi Magnet when he was floating down towards the stage. I looked on YouTube for how Psi Magnet works in combos, but I couldn't find anything. (Sorry for no pictures/videos, I'm lazy and so this guide will just be a wall of text XD. one ness grabs opponent and other walks up and psi magnets. PSI Magnet absorbs energy projectiles and heals Ness, forcing energy-projectile users such as Samus to get into close combat. Archived. Ness summons a bat and swings it once. 7 3 use magnet for mixups and learn how to use it when double jump canceling . This usually isn't a good option though as it's easily punished. Ness (ネス Nesu) is an unlockable character in Super Smash Bros. Brawl. Just jumping straight to the ledge can sometimes be an unexpectedly safe move.

Ultimate Edition, Nintendo Super Smash Bros. I like your review! On aerial opponent: Frame 8-8, Damage 7%, Kills 266%, Full Attack on grounded opponent: Frame 8-22,Damage 10%, kills 207%, F-tilt: Frame 7-10, Damage 9%, Kills 177%, U-tilt: Frame 7-8, Damage 7%, Kills 155%, Normal F-smash(charged): Frame 21-22, Damage 28%, Kills 41%, Normal F-smash(no charge): Frame 21-22, Damage 20%, Kills 74%, D-smash behind(charged): Frame 5-13, Damage 16%, Kills 87%, D-smash behind(no charge): Frame 5-13, Damage 12%, Kills 126%, D-smash forward(charged): Frame 21-27, Damage 16%, kills 102%, D-smash forward(no charge): Frame 21-27, Damage 12%, kills 146%, Weak U-smash(charged): Frame 1-6, Damage 12%, Kills 140%, Weak U-smash(no charge): Frame 1-6, Damage 9%, Kills 193%, Strong U-smash(charged): Frame 21-22, Damage 18%, Kills 115%, Strong U-smash(no charge): Frame 21-22, Damage 13%, Kills 167%, Strong PK Thunder 2: Frame 1-10, Damage 25%, Kills 29%, Weak PK Thunder 2: Frame 11-32, Damage 21%, Kills 87%, PK Thunder: Frame ?, Damage 8%, Kills 339%, Full Pk Fire: Frame 1~112, Damage 22%, Kills n/a, Strong Pk Flash: Frame 1-1, Damage 37%, Kills 56%, Psi Magnet: Frame 1-2, Damage n/a, Kills n/a, Strong Nair: Frame 5-12, Damage 11%, Kills 144%, Weak Nair: Frame 13-15, Damage 7%, Kills 232%, Strong Bair: Frame 10-11, Damage 11%, Kills 107%, Weak Bair: Frame 12-18, Damage 7%, Kills 221%, Up Air: Frame 8-11, Damage 13%, Kills 127%, Strong Dair: Frame 20-20, Damage 12%, Kills n/a, Weak Dair: Frame 21-24, Damage 10%, Kills n/a, Standing Grab: Frame 6-7, Damage n/a, Kills n/a, Dash Grab: Frame 8-9, Damage n/a, Kills n/a, Pivot Grab: Frame 10-11, Damage n/a, Kills n/a, Pummel: Frame 3-3, Damage 1.2%, Kills n/a, F-throw: Frame 1-2, Damage 11%, Kills 654%, B-throw: Frame 1-2, Damage 11%, Kills 103%, U-throw: Frame 1-2, Damage 10%, Kills 216%, D-throw: Frame 1-13, Damage 7%, Kills 338%. PK Starstorm (Final Smash) – With the help of Paula and Poo, Ness calls down a shower of meteors that damage … By continuing to use this site, you are agreeing to our use of cookies. u/MinatoKurata. A lot of useful stuff here which I didn't know yet.

I think it's more of a mix up option and less about using it mid combo.

There are a few small points that I think could use some revision/sidenotes, but on the whole it's a very solid guide. But yea it's also used as a mixup for falling, Nah it's definitely a good combo tool starting, extending, and even kill confirming and you're not using Ness to his fullest if you aren't using Magnet offensively as well as defensively, Ness always wants to use an aerial out of double jump cancel magnet (the glide) and can get all of his aerials out of it including drag down uair and both Nair and bair to kill. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Ultimate. I still have a REALLY nice replay prob better than the one I mentioned. Brings down about 30 stars that come down vertically, with a large amount at the end. Come@me.bro Neolithic 17

Click here to sign up right now and start on your path in the Smash community! Ultimate, GameCube Controller Super Smash Bros. Also this is my guide to Ness, all strategies I talk about aren't confirmed to work well by 'pros'. Down Special – PSI Magnet Combos, tricks, and tactics. with good spacing the opponent is just stuck while getting crazy damadge and they ended it off with a back throw, New comments cannot be posted and votes cannot be cast.
PSI Magnet (Down + B) – Absorbs energy-based projectiles and weak explosions to heal damage. You are currently viewing our boards as a visitor.

other one psi magnets once grab is released. Close. Welcome to Smashboards, the world's largest Super Smash Brothers community! Lucas' PSI Magnet can zap opponents for 9% damage, but it cannot be absorbed by either Ness' or Lucas' PSI Magnet. Overall, Ness has an extremely versatile moveset, with great combo-priming attacks and both an absorber (PSI Magnet) and a reflector (Side-smash), Ness …
Like OP, I was also looking for some advice on how to psimag and couldn't find any good sources, but you sir... you found the source. That was absolutely filthy wp man, any advice on how to get better at when and how to use the magnet? I would watch both of BestNess's videos, the beginners guide to Ness and the magnet guide because they both show a lot about magnet, https://www.reddit.com/r/CrazyHand/comments/b0bdhx/best_ness_psi_magnet_how_and_why/?utm_source=share&utm_medium=ios_app. CrazyHand is the sub for you!

Can absorb any energy based projectiles (psy magnet), Incredible aerial attacks (excluding down air), Of course Back throw (killing at around 100% depending on stage position, rage etc), His up B(PK Thunder) can be absorbed by many characters, All specials have slow recovery and can be punished easily after missing. The only way to fix that is by reseting your switch. For a better experience, please enable JavaScript in your browser before proceeding. Ness's side B is a great move as it can lead to a grab and then combos, however, it should be used wisely. Interested in helping others grow? I didn't see anything mentioning D-Smash being a fairly reliable edge-guarding/kill tool, so perhaps expand on that. Or does it require special inputs / harder tech to keep momentum and get the second hit? Jumping and air dodging past the ledge then floating back down onto it or just straight on the stage. This is a subreddit dedicated to discussing the character Ness in Super Smash Bros 64, Super Smash Bros Melee, Super Smash Bros Brawl, Super Smash Bros for Wii U / 3DS, and Project M. Press J to jump to the feed. Would love a section explaining some of Ness' bad MUs and how to deal with aggressive or defensive opponents. How does Ness's Psi Magnet work in combos? Actually i've seen it used mid-combo a lot, particularly by high level players. It's generally only good to go for this move every now and then to catch your opponent off guard or used from a distance to create space as it is a very slow move that can leave Ness very vulnerable when dodged/shielded by your opponent. Ness zero to death combo: PK Fire, down throw, jump, forward air, (precise timing needed or else opponents can air dodge) jump, immediately cancel second jump with psi magnet to stun, then down air. Press question mark to learn the rest of the keyboard shortcuts. 9.

Thanks! Ultimate Edition - Switch or a Poké Ball Plus. Sends Ness flying if he hits himself. Down Special – Psi Magnet This attack deals 4 damage, where Ness, produces a ball of magnetic power, and any energy move that touch this field are negated, refilling a bit of Ness’s health. Great Ness guide, I would add how to deal with his bad MUs but that's pretty much a bonus at this point. Share resources, ask for tips, post replays for critique and engage in discussion to improve in Smash.

Down Smash: 13.4 % (15.8 %) Ness bends his knees, summoning his yoyo and throws it backward then foward. Posted by. I reset my switch because the hacked side of my switch was weird cause I would gameshare, and u know how it makes you connect online to check if its playable?