Ultimate Edition, Nintendo Super Smash Bros.

This causes both the attacker and the target to freeze in their current state for an amount of frames based on the damage of the hit, which can cause hitboxes to last longer. Jigglypuff creates a small vortex around it when it sleeps, which repels enemies. Rest (ねむる, Nemuru?, lit. To the uninitiated, this move seems useless. By continuing to use this site, you are agreeing to our use of cookies. Flower damage is potentially 30% if the enemy stands still, meaning it has a possible total damage of 45%. :D. Very useful. Jigglypuff's eyes will remain open when in the magnifying glass hoop circle. You can rest failed Young Link grabs, Marth recoveries that miss the ledge sweetspot and land on the stage, and Down-Airs that aren't L-Cancelled (especially those with large landing lag like Young Link, Captain Falcon, and Ganon). Any tips on how to set it up and get better?
site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. If the move doesn't hit the opponent during its single frame of damage, virtually any opponent will be able to set up a punish such as a fully-changed smash attack or other power move that is otherwise too slow to connect; in fact, even if the opponent is hit, they can DI to attempt to be KO'd sideways in order to respawn fast enough to punish regardless. Practice running into an enemy, doing a short hop, and immediately as your feet leave the ground, triggering a rest. Jigglypuff is one of the few fighters who can moves more quickly through the air than on the ground, so she excels in aerial combat.In addition, she can jump up to six times in the air. You can find all the data here if you're curious: Are you seriously telling me that pivot grab has more range than any other grabs? Amazing for juggling and I use it to cover approaches against DDD (f***ing waddle dees get swatted out of the way by up-air).

Hey, would you mind slowing down a little? JavaScript is disabled. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit.

Ok, so I've been maining Puff for a few months now. It's a great combo finisher, from about 40-70%. This is due to the fact that it deals very high damage and knockback, being able to KO reliably at low percentages.

"to Sleep"; referred to as Sleep on the original Super Smash Bros. website) is Jigglypuff's Down Special. It is a Psychic-type move with 10 PP that makes the user fall asleep for three turns in order to recover all lost HP and remove any status problem. Oooomg this is awesome. Thanks for contributing an answer to Arqade! JavaScript is disabled. When moves hit things, they go through an amount of freeze frames. Welcome to Smashboards, the world's largest Super Smash Brothers community! The hitbox doesn't even go past her ears.

Ah, yeah, I wasn't sure. Ultimate Edition - Switch. In the case of Rest this could possibly make it easier to hit, but given the size of the hitbox I don't think people seriously try to do it unless the Guy is in the same place as the opponent. … Use Up-Airs, Up-Throws, Up-Smash, Up-Tilt, N-Air, and Pound. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. The hit box isn't hard to get around. Press question mark to learn the rest of the keyboard shortcuts, http://www.youtube.com/watch?v=Br3vI2nVLVQ. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Thats really cool. By the way, here is the rest hitbox. Jigglypuff is overall a weak fighter in many areas but take the enemy to the sky and Jigglypuff will really shine there. Jigglypuff turns toward the camera and falls asleep for a few seconds.

Arqade is a question and answer site for passionate videogamers on all platforms. Jigglypuff is known for her signature Sing attack which puts nearby foes to sleep, and for her Rest attack, which sends anyone she touches within its tiny hitbox flying off the stage. Jigglypuff is intangible for the first 26 frames of the move. It appears that you are using ad block :'(.

Jigglypuff is intangible for the first 26 frames of the move. If we repeatedly divide a solid in half, at what point does it stop being a solid? Thank you good sir! Partial charge at about 40. The FBI Surveillance Van outside your house. For a better experience, please enable JavaScript in your browser before proceeding.

Also I'd like to add, whenever you knock Shiek off the stage you should grab ledge most of the time. It has been TM44 ever since Pokémon Red and Blue, except for Pokémon Let's Go, Pikachu!

Fast-Fallers [Fox, Falco, Captain Falcon, Ganon]: From about 0-40%, Up-Throw --> Rest is your bread and butter on spacies. What is the name behind the concept of believing in God based on this logical deduction? Hello highlight.js! You gotta trust your heart and just no hit-confirm rest sometimes. Try hitting them with an Up-Air close to the ground, Jabbing, and then going for the rest. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros.

Unlike the sleep state caused by other moves, Jigglypuff cannot wake up faster via button mashing. go premium to hide all advertisements and this notice.
Ultimate), Super Smash Bros. for Nintendo 3DS and Wii U, Rest KO Percentages in Super Smash Bros. for Nintendo 3DS/Wii U, https://supersmashbros.fandom.com/wiki/Rest?oldid=594769, Deals damage to opponents airborne even if you miss the attack up-close, Its increased vertical distance can't grab ledges, Left vulnerable for longer (midair first then ground), Pushes opponents away slightly before exploding, The explosion itself deals damage to the user (, Since it pushes opponents before exploding, the explosion itself may not hit. (source). Mess around with the timing and spacing until it becomes intuitive, and then try to find friends to play with you and try Resting them. Rest set-ups are useful, especially for some characters more than others, but it's all about waiting for the opponent to make mistakes. Because of the reduced knockback in Brawl, it cannot KO at the low percents it could in Melee, and because it only gives vertical knockback, its general usefulness in early KOing is almost void. I dunno about approach; Jigglypuff's uair isn't exactly the holy grail of speed and priority, even if it isn't really bad in either. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

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