Chrom, despite utilizing Roy's moveset, uses a move dubbed Soaring Slash as his recovery move that is functionally similar to Ike's Aether.
Because Great Aether takes Ike and its victims to the highest point in the center of the stage, it will be a guaranteed OHKO on small stages, and a Sacrificial KO on stages with gaps in the center. For the finishing blow, Ike brings Ragnell downward toward the ground, dragging the caught opponents down before colliding with the stage in a massive explosion, sending opponents upward with high vertical knockback.
Ultimate, based on its Awakening animation.
Aether (天空, Sky or Aether), is the up special move of Ike. In Super Smash Bros. List of characters in Fire Emblem: Three Houses, List of classes in Fire Emblem: Three Houses. In Brawl, if Ike is hit while throwing Ragnell in the air and is still on the ground when under the effect of the Timer, he might perform his landing animation for Aether while Ragnell is still in midair, creating 2 Ragnells. Ike activating Aether (first blow) in Path of Radiance.
Aether reappears in Radiant Dawn, and is once more Ike's Mastery Skill. Aether's activation rate is equal to Ike's actual skill stat. Like other healing specials, Aether is a great choice for longer modes where it can keep a unit healthy over a long period of time. In Story Mode: Subspace Emissary, Ike helps Marth and Meta Knight through their journey. Aether's drastically improved KO potential has also granted Ike a new kill confirm from his neutral aerial, albeit only at mid percents when near the ledge. It inflicts high damage on enemies stationed in front of Ike when it is activated. Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord! However, in this case, Ike will automatically obtain the Aether skill upon promotion to the Vanguard class.
It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move. When initiated, he yells "Anything can change! A Killing/Slaying weapon combined with Steady Breath and Quick Riposte will guarantee an Aether on the unit's second attack. This means that the first strike following the skill's activation will restore HP equal to the damage done to the enemy, followed by the enemy's Defense being halved. Even with help, most duels do not last long enough to charge and use Aether. Tech Support: 2 Answers: does bramimond have any hard counters? Traditionally, "aether" or "ether" was a classical element defined as the substance of the universe beyond Earth - that is, space. You're browsing the GameFAQs Message Boards as a guest. Take your favorite fandoms with you and never miss a beat. It's now the move it was always meant to be, i.e the one that makes Ike busted in FE. Cross-Wiki Weekend 2020: Cross-Wiki Weekend is over! when performing the attack. Great Aether (大天空 lit "Great/Big Heavenly Sky") is Ike's Final Smash. Ike becomes invincible and swings his sword in front of him; anybody who he hits is sent upward. This doesn't seem to occur when animations for Ike are turned off. It retains the same properties it had in Brawl, however his flames have been updated to a blue color. This section has been marked as a stub. Aether retains its combination of the Sol and Luna skills in their Awakening version and the activation rate is determined by (Skill/2)%.
Any enemy caught in the explosion will be launched vertically in a slightly diagonal trajectory. Like other characters, his Aether has gained two variations: Great Aether is once again Ike's Final Smash. Used only in the Russian version of, Transliteration of "Aether", as above. Female Morgan will always inherit this skill from Lucina if she is her mother.
Aether provides very little horizontal recovery and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of Smash. It might have…, Screenshot_2020-10-01-13-31-20-048_com.nintendo.zaba1080×2340 1.31 MB Screenshot_2020…, Tested hector with male corrin support then Brave ike and Brave Lucina support, used…, image750×1624 514 KB image750×1624 506 KB Fortunately, Ike has received even more buffs in 8.0.0, with his already excellent KO power becoming even stronger, thanks to changes to his dash attack, forward aerial and Aether.
When activated, the skill deals two strikes to an enemy, combining the effects of the skills Sol and Luna. Aether shares the same italian name with the tome. (AR tank). Aether as shown by a Skill Preview in Ultimate. Just make sure that first strike hits! nair confirms to Aether were already around, there's just more of a reason to use them now. Ike throws Ragnell into the air followed by a somersault slash then finishing by driving his blade into the platform below. Aether is one of Chrom's skills in the game. Ike is a starting character in Brawl.
The Great Aether trophy in Super Smash Bros. for Wii U. Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. Aether is a skill that debuted in Fire Emblem: Path of Radiance.
These are the variations: Aether is a powerful skill available to Ike upon promotion in Fire Emblem: Path of Radiance and Radiant Dawn, and later to Chrom and Lucina (or any of Chrom's other female children) in Awakening. During this time, he gains armor. in Awakening instead), and then yells "Ae...ther!" Aether is a mastery skill learned by Ike in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, and by Great Lords in Fire Emblem Awakening and Fire Emblem Fates. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. Not to be a Naysayer, but do people actually care about Ryu Hayabusa? Most of his strong moves are super slow to compensate, making them risky to use. It also has significantly reduced armor, now only lasting three frames after Ike throws Ragnell.
As with the two base skills themselves, the specific effects of Aether vary somewhat beyond this from game to game. Chrom uses Aether as his Final Smash in Super Smash Bros. Aether does not have inheritance restrictions, and can be given to all units save for staff-users. It is a somewhat effective recovery move due to the high length he moves vertically during this move. Throws his sword upward, jumps to grab it, and then swings it on the way down. Conversely, he will rise a much shorter height while giant. This is due to Aether's Japanese name 天空 Tenkū consisting of two parts (two characters; one syllable each) that were split in the sound clip; as this does not work quite as well in English, the name switch was used to fill the line. Aether is present as a skill on one card in Fire Emblem Cipher: B05-089SR Radiant Hero, Ike. ", which are some of his critical/skill trigger quotes from Awakening (although he said "Now I'm angry!" by grabbing an edge after each Aether), he will not be able to grab an edge on the sixth use, and he will simply fall to his death if there are no platforms beneath him. Ike's usage of Aether is virtually the same as it was in Smash 4, both visually and in property. Aether's usability in this game is limited, however, as the final few bosses, including the Black Knight, Deghinsea, Sephiran, and Ashera, possess the Mantle skill, effectively negating Ike's chances of activating it in battle.
While based on Aether, a move called Great Aether has never been performed in the Fire Emblem universe. As Ike is capable of maxing his Skill stat of 27 with relative ease, he will thus have increased chances of activating Aether during battle. Ike can connect with multiple enemies with the initial hit. Its high impact effects are gated behind a long cooldown time of five turns, which nearly guarantees that the opponent will have charged their special before you do, perhaps even multiple times if they wield a Brave, Killer or Slaying weapon. Both versions of Aether in Brawl do not retain the healing effect of the initial strike. Aether does not have inheritance restrictions, and can be given to all units save for staff-users. Great Aether is one of the most powerful Final Smashes, dealing 64-72% damage. Thus the easiest way to defeat a user of Aether is to maximize on a special such as Bonfire or Iceberg, with a faster charge time while boasting high power. Chrom's Final Smash is called Awakening Aether. In Greek mythology, 'Aether' refers to the pure, pristine air which the gods breathe, at a higher level than earthly air ('aer').
When he is fought as a boss enemy, it is only used as an unavoidable attack when he is in his overdrive state. The skill is described as having three powerful attacks in this game, comprising of the Adept, Sol and Luna mastery skills. Chrom activating Aether (second blow) in Awakening. Ike's Eruption and Great Aether attacks use red flames. ", or "Your end has come! A special famous for being the signature move of Ike, Aether is one of the strongest specials available in Fire Emblem Heroes and is capable of turning the tides of battle given the right circumstances. Its appearance is modified from its Fire Emblem appearances in that it entails only a single strike, omitting the second upward slash, and none of the added effects from Fire Emblem apply.
Despite this being Ike's Final Smash, it is actually only his third most powerful attack. Aether is an effective follow-up to his down throw, and its disjointed hitbox can be used to hit enemies through solid platforms, interrupt enemies' aerial attacks, or activate Quark Mines in the Subspace Emissary. It has an attack range of 2, compared to the standard melee weapon range of 1. Ike swings Ragnell upward in front of him, catching any opponent immediately in front of him and knocking them upward to the highest point and center of the stage.
However, neither effect is applied to Aether in Smash, and only the Sol portion of Aether is incorporated. If a Chrom fathered Kjelle or Cynthia is Morgan's mother, they must have the skill equipped in the last slot of their equipped skills before the start of Paralogue 12 in order for her to inherit it.
Ike's midstage potential has been nerfed but he is a serious threat at the ledge now, and can kill early with his signature move and dash attack. Additionally, Ike's Final Smash is Great Aether, characterized as a significantly more powerful variation of Aether and possibly inspired by Ike's final strike against Ashera in Radiant Dawn. Throw your sword up, jump to grab it, and slash down.
Ike activating Aether (first blow) in Radiant Dawn. When activated, Aether deals two consecutive blows to the enemy. It is a trigger skill which activates automatically when Ike is used to attack the opponent's lord unit, which adds +10 attack power to Ike until the end of the opponent's next turn. He will be stuck like this until Ragnell lands on the ground.