Except that you won't be wading around in water but good ol' sludge! Why? Sure, they still can't aim to save their lives, but what they lack for in aiming talent, they make up for in respawning numbers. Not that you have much of a choice really in the beginning. That's right. The catch is this though.
Thermal Detonator hell (or heaven if you look at it from a supply replenishment point of view)! So, watch your back. Shoot/grenade one in the middle of a bunch and you set off a chain reaction of explosions. I don't know about you, but I always like to load up before the finale because you just never know how much of a nasty piece of work the end boss can be. Thanks for the guide, I clearly need to work on my run and jump technique! :) Of course the respawning - yes, you read that right, R-E-S-P-A-W-N-I-N-G - of Stormtroopers makes up for the lack of secret-area-hunting-excitement. The first of many to come.
It's just a matter of to what degree. And then there are them mines hiding behind crates, and energy barrels scattered around. Just like Mission XII, Mission XIII: Executor only has two secret areas. Not just any guide. :). There were the sprinkle of Gamorreans and Stormtroopers. That, and ALL FOUR secrets are located around the same small area, with two secret areas located within a secret room itself!
I have torn my hair out thinking about where these secrets could be hiding for the last 20 years. Mission IX : Nar Shaddaa started innocently enough. Half the time I had no idea where to face what when the platform starts moving up/down. This item has been removed from the community because it violates Steam Community & Content Guidelines. As of this writing, I am just starting on Mission VII. © Valve Corporation. A completist's sigh of relief! :), Just got back into playing Star Wars: Dark Forces on my Windows 7 system a couple of weeks ago.
All trademarks are property of their respective owners in the US and other countries. And so, you have been warned. If not, Mission X: Jabba's Ship will be a nice little introduction to using them. Then I started coming across Thermal Detonator-tossing Grans! Nothing I needn't worry about in the beginning. Well, it is only one of two mission levels which has a MEASLY two secrets. You'll see what I mean once you scan the maps. Oh, and don't forget Dark Troopers in their various incarnations. A GRAPHICAL GUIDE that is, which I had found to be interestingly lacking around the Net.
:). A Complete 100% Secrets Guide with commentary, hints, and snapshots including coordinates for all the secret locations of each mission level based on HARD Difficulty, practically served to you here on a silver platter! Why? And here's my New Year's gift to you gamers - a guide for Mission XII: Fuel Station. Yes, lots of ice all around. Why? The much-dreaded ceiling turrets make a minor appearance throughout this level as well.
Well, end bosses usually are bada$$e$. I had learned this the hard way, so be careful with this level. And boy do they hurt big time, and will set your few precious lifes to dwindling in a small matter of time if you're not careful. Really nasty bad guys who can really dish it out... BAD! Mission VIII: Robotics Facility's theme is ICE. Anyway, mainly lots of Stormtroopers, and several Dark Troopers.
More like you'll have to find your way back up and re-try over... and over... again!
:). Whoever designed Mission XI: Imperial City must seriously have a fetish for platforms. Well, add conveyor belts, ceiling turrets and good ol' sludge to the mix, and you have an ice cold recipe for one helluva frigid playing time. What makes this such a special gift you may ask? Welcome to Mission VII: Ramsees Hed a.k.a. Level 11: "Gorc and Pic - The Brothers of the Force" Rahn: "It is a mystery why one would call Gorc and Pic 'twins'. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS™: Dark Forces. I HATE CEILING TURRETS! Damn nice guide! After playing it for awhile, I was suddenly struck by a strong sense of desire to do up a guide for all the secrets I had found in the game. Español - Latinoamérica (Spanish - Latin America), http://www.hubbywifey.com/pc_gaming/index.htm, http://www.hubbywifey.com/pc_gaming/20151225_swdf_m1sec.htm, http://www.hubbywifey.com/pc_gaming/20151218_swdf_m2sec.htm, http://www.hubbywifey.com/pc_gaming/20151213_swdf_m3sec.htm, http://www.hubbywifey.com/pc_gaming/20151212_swdf_m4sec.htm, http://www.hubbywifey.com/pc_gaming/20151207_swdf_m5sec.htm, http://www.hubbywifey.com/pc_gaming/20151205_swdf_m6sec.htm, http://www.hubbywifey.com/pc_gaming/20151226_swdf_m7sec.htm, http://www.hubbywifey.com/pc_gaming/20151227_swdf_m8sec.htm, http://www.hubbywifey.com/pc_gaming/20151228_swdf_m9sec.htm, http://www.hubbywifey.com/pc_gaming/20151229_swdf_m10sec.htm, http://www.hubbywifey.com/pc_gaming/20151231_swdf_m11sec.htm, http://www.hubbywifey.com/pc_gaming/20160101_swdf_m12sec.htm, http://www.hubbywifey.com/pc_gaming/20160102_swdf_m13sec.htm, http://www.hubbywifey.com/pc_gaming/20160103_swdf_m14sec.htm. Secret #2 (11%) Coordinates: X:0522 Y:-22.0 Z:0519 H:5.8 Activate the switch on the wall to raise the bridge, run to the middle of the bridge, turn around, and run and jump over to the opening. Five secrets in total with Dark Troopers sprinkled around the map, some more concentrated than others (at least they don't respawn like the white suits do!). And so, every piece of ammo counts just as much as every med kit and shield you come across. In fact, you actually *need* to get hurt (more like blown up-ward, actually) in order to obtain one of the secrets, so keep your armour and health up as much as you can.
I found myself looking behind A LOT in this mission level. Secret-wise though, it isn't that bad. Good luck. Please see the. At least for the first four secrets. A bunch of happy-go-lucky white suits materializing out of nowhere making point blank shots can still do some serious damage overtime. Anyway, fists are fun to use against Gamorrean Guards though, and this level doesn't fail to disappoint when it comes to supply. This has to be done fast as the bridge will only stay up for a short period of time. Yep, this is one of them levels where you can really get hurt, A LOT if you are not careful. A little too slow and the bridge will sink back to the ground. Mission V: Gromas Mines was a great level to map... for secrets that is. Yep, them Dark Troopers are showing up more frequently, which can only mean one thing - there will be more of them in the Final Mission. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Wars Jedi Knight: Dark Forces II for PC.
It will assist you along the journey of Kyle Katarn and will lead you to every one of the game's secret areas and show you how to ultimately maximize Kyle's Force capabilities. All rights reserved. And with that, I hereby present to you the final secrets guide for the final mission level of Star Wars: Dark Forces.
And they hit HARD. Because they take a chunk out of your shield and health when hit. This item will only be visible in searches to you, your friends, and admins.
If you like swimming, you're gonna like Mission III: Anoat City (or not!). You need to sign in or create an account to do that. The moment you go too far and squeeze down over a platform, there is no going back. For now, I have completed a graphical secrets guide for Mission VI: Detention Center, which you will find below. Yes, it is FULL of Gamorrean Guards and... well, let's just say Jabba sure knows how to surround himself with the the kind of scum and villainy that I hate so much - grenade-tossing Grans and rifle-toting Trandoshans! Because three out of five of them are in pretty close proximity alone. In fact, the whole level is full of platforms! Unfortunately, I discovered to my fatal dismay a new breed of villainy in the mix - the Stouker Concussion Rifle-armed Trandoshans. But what really takes the cake are the ceiling turrets! So lock and load up! The elevator at the end at the start of the level you used to get up earlier will not lower itself down again, so you can't backtrack that way either. As you can imagine, falling off cliffs isn't fun. And they are almost everywhere in this mission. And so, I will be mapping it as I go along deeper into the game. Well, lots of jumping around, AND falling if you're not careful.
Ever use your fists in the game thus far? Yes, LOTS of jumping around. Which was all as well since getting blasted by a stormtrooper out of nowhere while looking for secret areas is totally uncool. I really mean TWO! Use it wisely, and may the Force be with you!
Unlike some levels where you can backtrack and look for secret areas, in this level you have to hit the secret areas BEFORE you go any further.
Minor yes, but enough to put a serious dent on your health if you are not careful. If you've discovered a Two keywords basically characterize Mission IV: Research Facility - cliffs, and ceiling turrets! That's 75% alone in one room!!!
Yes, you read that right. Because there was just four, FOUR miserable secrets with a value of 25% for each. Not that you'll perish from a fatal fall or something. Again, since I had experience with those scumbags in the past, it wasn't anything new, and at least I knew what to expect coming my way. The annoying conveyor belts make an appearance as well as the much-despised ceiling turrets - the former designed to frustrate while the latter simply present to blast you into oblivion in one last desperate attempt. The lull before the storm they say. Still, this level is chock full of supplies.