He is the reincarnation of the ancient hero who once saved the world and on his sixteenth birthday, he sets out on his journey in order to fulfill his destiny. ^^ You can make Erik or Sylvando dual wield as well, but I think their panels are in different places from the Hero. Deals 1.2 Fire damage to a single target. In the early game, it’s best to pick a weapon and focus on it and the member’s unique panels, but later on you’ll start to notice Secret Panels getting in the way of some of the best skills. Deals massive Lightning damage to a group of enemies. Deals very heavy Fire damage to a single target. I'll have to keep going to find it. Pueto Valor: Talk to Don Rodrigo. Because his Magical Might is not exactly an Attribute most folks will focus on, his damage output on the offensive Spells is never going to be what Veronica and others get out of them. Unlike Zing, this will always work. Increases Critical Hit Rate by 3% when equipped with a Sword. ... #11. Take into consideration though that you are sacrificing defense for more offense. Output is based on Strength.

DRAGON QUEST® XI: Echoes of an Elusive Age™ ... As tempted as I was to do dual-wield, I went the safe route with the hero and did sword and shield for him. Teleports the party out of a dungeon.

Deals heavy Wind damage to all enemies. The Hero aka the Luminary has 4 skill trees to invest points into: Swords, Greatswords, Luminary, and Swordmastery.Of these, Greatswords and Swordmastery are hands down the best trees to invest in. My recommendation for the Hero is to go down Greatswords, pick up the three main Abilities there (Helichopter, Cutting Edge, Unbridled Blade) and then go for Sword Dance as fast as you can. Deals massive Lightning damage to all enemies. Output is based on Magical Might. Dragon Quest XI's Skill Panels are a new twist on an old mechanic. I've yet to find it. After defeating Dhoulmagus, the Hero continued to seek a way to lift the curse on Trode, Medea and Castle Trodain.
The Kazap spell and the Instant Pep ability are the most notable pickups down there. Increases the chance of the Hero going into a Pepped state on any given turn by 10%.

Deals light Fire damage to a group of enemies. I've started going down there through greatswords path. The Greatsword Giga-stuff is too costly in MP to use consistently compared to good 'ol Helichopter, but are incredibly effective if you use them. Output is based on Magical Mending. May put a single target to Sleep with a medium success rate.

I'm wondering if I should reset him for wasted points on some skills tho.

Makes a single ally invincible for 2 - 4 turns, but they cannot act. Success rate is about 50%.

You'll need to learn at least one of the Zap Spells to defeat a specific enemy in Act 2 (at least temporarily), but they are generally not worth the MP cost otherwise and are out-classed by other Greatsword or Sword Abilities. The mark glows when the hero is in danger. The following is a list of Abilities learned via the Luminary Path on the Hero's Character Builder (Skill Grid): Zap can be very useful early in the game, especially with Draconian Quest options on. It's also fantastic in the Wheel of Harma. TheHeroofDragon Quest XIis a young man from the village of Cobblestone. It's generally advisable to focus on Greatswords until the Hero's Luminary path opens up completely in Act 2, though. Metal Slash can be useful for early Metal hunting, but is not quite as useful once your team learns Critical Hit-generating Abilities. Dual-Wielding your two strongest Swords and using Gigagash is the most effective way to clear up any enemy group with the Hero hands-down. Greatswords were garbage for 90% of this game and now post credits I can see why people were higher on them but I'm still not convinced they're Better. Increases Attack by 6 when equipped with a Sword. Deals massive Lightning damage to a group of enemies.

It's under the Swords section. Is the ice fang skill worth using? Thanks. Output is based on Magical Might. ; Helichopter – Hit a group of enemies for moderate damage. If you are looking for AoE damage from the Hero, Gigaslash and Gigagash are the two winners, with Quadraslash being a great neutral option between the two. Output is based on Magical Might. Dragon Quest XI S launches Worldwide this Fall - 2D Mode, JP Voices, Orchestrated Music & More!

Quadraslash is almost always useful for clearing enemy mobs from when you learn it until toward the end of the game, as it is neutral damage. Swords, in my opinion, are only relevant for very specific scenarios or for some of the high-tier Abilities in the Swordmastery Path. ... we also recommend our guide on crafting with the fun-sized forge in Dragon Quest 11. There are some benefits to Sword and Shield or Dual-Wielding Swords, but generally, the wiser option is Greatswords. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The following is a list of Passive Bonuses learned via the Swords Path on the Hero's Character Builder (Skill Grid): Bonus SP ... • The World Tree; Again, it's up to you, but I do not recommend this Path for the Hero unless you are filling it out to get to other things. Increases Parry rate for 4 turns total (identical to Greatsword Guard. I've gone greatsword on my Hero and love his damage. hmm is it the secret locked panel?

Can only be used with Greatswords equipped. May put a group of enemies to Sleep with a high success rate. Cannot be used when locked by events. Increases Attack by 15 when equipped with a Greatsword. It's really not as good as it sounds, but is the best way to get in target-all damage end-game. Note that this one is not listed as a side quest. Once you are able to learn it, there is no reason to use Unbridled Blade, as it deals a consistent 3x total damage, costs half the MP, and has a chance to land Critical Hits (even though the chance is lowered). Output is based on Magical Mending. Press J to jump to the feed. Success rate is based on Magical Might. beside attack power + 3 and dragon slash? There is a skill tree for each type of weapon the character can equip and there are additional skill trees for character-specific areas of focus. Deals 2x damage to Dragon-type enemies, or normal damage otherwise. Are they better than Quadraslash? Deals heavy damage to all enemies. Allows the Hero to go into a Pepped state upon use! General Discussion I: Echoes of an Elusive Age, Tips to breezing through the early game/a mini guide to DQXI, Dragon Quest XI S: series creator Yuji Horii and producer Hokuto Okamoto talk the definitive Switch release. The rest of the Luminary Path is generally Attribute boosts of varying usefulness (the Magical Might +5 for 12 SP to the left is baffling). Targets all enemies; may remove them from battle entirely. Plus, there is only one other character in the game who can use them, and there are three others who can use Swords. Press question mark to learn the rest of the keyboard shortcuts. Output is based on Strength. A community dedicated to the Dragon Quest/Dragon Warrior series by Square-Enix. Is the ice fang skill worth using?
Increases Attack by 5 when equipped with a Greatsword. Can only be used with Swords equipped. The Hero in Dragon Quest 11 gets three weapon styles to choose from when it comes to Dragon Quest 11 best weapon type options. Still, the Splitter Abilities can be useful in certain scenarios. Deals heavy Fire damage to all enemies.

It's costly in MP, but worth it. Output is based on Magical Might.

Heals a medium amount of HP to a single ally. Not only are its passive abilities somewhat weak and few in number, but the skills will start to show their age by the time you reach the fourth city (Level 20 or so).

Output is based on Magical Might. Early game i go with greatswords and lategame when his luminary tree really opens up he has some amazing spells like omni heal and kazapple, plus the huge strength bonuses lol. But never before. Allows the Hero to occasionally counter when Blocking or Parrying. Can only be used with Swords equipped. The following Abilities are learned via story events. He can use Swords or Greatswords, but in terms of Swords he can opt to either dual wield or not.. Generally Greatswords are considered to be the better DPS option for most of the game, but Swords can certainly hold their own, especially on normal difficulty. Success rate and amount HP restored on success is based on Magical Mending. Deals heavy Fire damage to a single target. ; Helichopter – Hit a group of enemies for moderate damage. No EXP/G/Items will be obtained from booted enemies. Deals massive fixed damage (~700 max) to a single target based on Strength. Efesell. For over half the game, the Shields do not offer enough Defence/Evade/Passive bonuses to make it worth sacrificing your awesome Greatsword Abilities. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag. I've gone greatsword on my Hero and love his damage.

Like in all Dragon Quest games, the Hero's primary weapon is the Sword.

Deals heavy Lightning damage to a group of enemies.

Does it hit only a group or all enemies? On his left hand, he bears a mysterious mark that has appeared since the day he was born.

I'm just a few points away from omniheal. Deals heavy Fire damage to a group of enemies.

Deals heavy Ice damage to all enemies. I will not specify the events; they will be noted in the Walkthrough. Output is based on Magical Might.

Critical Hit chance is lowered. The mark glows when the Luminary is in danger.

Output is based on Strength. Brightsplitter is out-classed entirely by Gigagash. Output is based on Strength.

Output is based on Magical Might. So Flame Slash, Attack Power +3 and then Dual Wield. I've gotten Quadraslash, and I've got the Greatsword Tree completely filled and am working up to the Giga moves. Deals about 3x damage to a single target, but cannot produce Critical Hits. Is Big Banga any good? Increases Critical Hit Rate by 3% when equipped with a Greatsword.

The following is a list of Abilities learned via the Swordmastery Path on the Hero's Character Builder (Skill Grid): Sword Dance is probably the single most useful Ability for the Hero in the game and will be your go-to Boss-destroyer. Theme Oblivion Orange (Default)

Skills – Dragon Quest 11 Hero Guide. Heals a large amount of HP to a single ally. Boosts Critical Hit chance by a flat 3% regardless of equipped Weapon. Deals heavy Light damage to all enemies. Increases Attack by 10 when equipped with a Sword.

Amount of HP restored is based on Magical Mending. Revives a fallen ally with about 75% of their Max HP. You can learn it in Act 1 if you are an overachiever, but most will probably get to it during Act 2 considering you also need to unlock Sword panels to get it.