Side Taunt: Waves her plasma whip around while saying "Try me.". Also does damage when she lands.
Diddy Kong - 3.9 Vote for tiers. King Dedede - 7.3 Worst Match.
All combos were tested on a Cptn Falcon CPU, on a flat stage, in training mode. Front Air: Kicks twice in front of her with a boost of her jet boots. Great aerial attacks, with both power and speed. Even though Zero Suit Samus' air game is excellent, none of her aerials are effective combo breakers, which is further compounded by her susceptibility to combos. Zero Suit Samus' custom moves are among the most polarized in the game. Plasma Whip, her Side Special, much like her grab aerial, is a great poking and spacing tool, as well being useful for tether recovery. Hopefully you’ll find this list helpful. Most of her ground moves also lack KO potential. Standard Combo: Jabs the opponent, then hits them with her pistol, then elbows them. A modified butterfly kick performed from the windmill. Performs a kneeling lunge to unfurl a whip of plasma. Tiers > SSB4 > Zero Suit Samus Zero Suit Samus' Super Smash Bros. 4 tier match ups. 4.15 star(s) 26 ratings Updated Apr 29, 2015. Direct on April 8th, 2014,[1] which coincided with the 10th anniversary of the European release of Metroid: Zero Mission. A guide to chaining ZSS' down smashes together, also creating different 0 to death combos when combined with her other setups.
At high percentages and depending on rage, it can also set up a semi-guaranteed KO combo with up aerial against opponents attempting to jump out or air dodge, or Boost Kick, bair, or Flip Jump against opponents attempting to air dodge. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small, Spins in place while twirling a whip of plasma overhead.
K.Pichi; Jan 29, 2015; A hightlight real of most of ZSS's combo potential. Down Throw is faster and sends opponents almost directly above Zero Suit Samus. Although Zero Suit Samus' grabs have long horizontal ranges, they are tied with. Whole combo: Side Tilt: Does a spin kick with a boost from her jet boots.Can be tilted. Zero Suit Samus now wears a set of Jet Boots and bracers original to Super Smash Bros., and uses them for her kick attacks and jumps by releasing a burst of fire. Lastly, Shooting Star Flip Kick and Low Flip have much less utility overall: the former is difficult to hit with, whereas the latter is less reliable for both recovering and KOing. ZSS true combos: Dsmash combos with anything from 10%? Without proper DI, a series of up aerials leading into a Boost Kick can KO the majority of the cast at 50% while near the upper blast line. King Dedede - 7.3 Worst Match. This gives her a very poor neutral game, specially against more defensive oriented characters. Your email address will not be published. Impact Kick is much stronger and Lateral Kick travels farther, but each has noticeable flaws: Impact Kick is much slower, which removes its status as a follow-up entirely and often makes it unable to connecting with itself, whereas Lateral Kick KOs much later, which hinders Zero Suit Samus' KO potential. All of these drawbacks also make Zero Suit Samus susceptible to momentum shifts, which in turn gives her a weak neutral game. Performs a low-angle, one-legged dropkick while climbing up. Additionally, her top-tier status was supplemented by the efforts of dedicated professionals, most notably Marss, Nairo, Nick Riddle, Remzi and V115, who dominated their respective regions with her and whose tournament results had been sufficient enough to position her as the second best character in the game in the eyes of most players. Overall, Zero Suit Samus' very potent air and punishment games allow her to reliably set-up combos and KOs like in Brawl, while her KO potential has improved thanks to her newfound KOing options. It functions as a third jump and grants intangibility on frames 3-12. Unlike in, Activates her Jet Boots to perform a jet-propelled knee strike. Jumps out of her Gunship and uses her Jet Boots to briefly hover before landing. Due to these impressive results and her ladder combos still being very frightening, her tier spot has been debated once again as many smashers claim that she should be ranked much higher due to her most recent results and these results being more impressive that characters ranked above her such as Sheik, Mario, Rosalina, Mewtwo, and Marth. Her aerial moves possess enough power to KO rather early as if she was a heavyweight especially Boost Kick and Flip Kick. Please keep in mind that hit% and/or combo viability will vary from character, character weight, character height, the player’s execution, DI, timing, the presence of platforms and how the opponent is hit (close, far, in the air ecc).
Have Zero Suit Samus join the player's party in World of Light.With the exception of the third method, Zero Suit Samus must then be defeated on Brinstar. Forward Aerial is very fast for combos at any percentages, being a good starter at low percentages and strong enough to KO at high percentages offstage. It can deal damage in two ways: upon contact at the end of the jump, or by pressing either the attack button or special button during the jump.
Also her crouch animation is low enough to duck under many projectiles and attacks. Aside from her pummel's speed and her down throw's excellent combo potential, the rest of Zero Suit Samus' grab game is poor. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Best Match. Some smashers however claim that despite her recent spike of results, her neutral and ground game hinder her enough to put her at a lower spot with players like ANTi, ESAM, Mr.R and ZeRo believe that she is overrated and that she shouldn't be ranked as high as she is especially since other characters like Sheik, Cloud, Bayonetta, Corrin, Marth, Fox and Mewtwo win tournaments more consistently than she does. Smash 4 Zero Suit Samus True Combos Guide, Super Smash Bros New Competitive Player’s Guide, Pokemon Go Excited State Emotion Point Decay Guide, Torchlight 2 Elite Prismatic Bolt Embermage Guide, Ftilt from 0% to 40% (high angle tilt from 30%), Usmash (needs testing with human player, not sure if combo), Uair from 12% to 140% (DJ from 100%) CAN KILL from 121%, Fair from 30% to 125% (DJ from 80% otherwise 2 hit) CAN KILL from 120%, after 125% 2 hit combo (no kill), Bair from 50% to 125% (DJ from 95%) CAN KILL from 120%, UpB from 0% to 100% (quick jump before special from 20%, DJ from 65/75%) CAN KILL from 70%, needs testing with human player after 100%, DownB (no attack) from 50% to 70% (from 65% only with quick jump before special), DownB (attack) from 55% to 65% (better done with c-stick), NeutralB from 60% to 70%, from 85% to 100% with DJ, + Nothing from 5% to 60% (after needs testing with human player), + Dair from 5% to 60% WARNING Dair can be teched, Might be possible, needs testing with human player, Uair from 35% to 80% (DJ from 100%) needs forward momentum on landing, CAN FOLLOW TO A 3 HIT COMBO + KILL (ex. Zero Suit Samus actually received many buffs, despite being a high tier character in Brawl. Even with proper DI, this combo can also KO earlier if the opponent is near an edge. From SmashWiki, the Super Smash Bros. wiki, This article is about Zero Suit Samus's appearance in, Metroid: Zero Mission's Development Room Gallery 2, "I Answer Some Questions" Sakurai Famitsu column vol. In addition, down throw itself has guaranteed follow-ups at any percentage below 160%.
A bicycle kick. Neutral Air: Swings her plasma whip horizontally around her. Forward Smash has a different animation, where Zero Suit Samus performs a double kick forward, with the second hit causing a small blast of fire. The energy blast is faster and has more range, but deals less damage and does not inflict paralysis.
Pins the opponent to the ground and then performs an axe kick. Due to its speed, neutral attack's first hit can also function as a surprisingly effective set-up into Boost Kick at medium to high percentages. Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is a playable character in Super Smash Bros. 4.
Zero Suit Samus in Super Smash Bros. for Nintendo 3DS.
Zero Suit Samus relies heavily on her speed and her air game. You are currently viewing our boards as a visitor.
The jump grants much more horizontal distance and jumping while flipping helps Zero Suit Samus land faster. Up Aerial is her bread and butter for juggling, being excellent at setups for Boost Kick. The last hit deals slightly more damage, is a, A 720° Ce Kong Fan, a jumping technique used in contemporary Wushu. Her KO potential increased with the addition of a new forward smash and Boost Kick. She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Finally, Flip Jump, her Down Special is a both defensive and offensive maneuver, allowing Samus to gain a third jump for recovery, but also can be triggered again to cause Samus to kick her opponents, giving her a lot of unpredictability; if used correctly, this move it can Meteor Smash opponents.
go premium to hide all advertisements and this notice. Thanks to its duration, it can even grab opponents out of their rolls and sidesteps when timed precisely. Although its knockback values and launching angle are nearly identical to down throw's, it has almost nonexistent combo potential because of its fairly high ending lag. Third slowest grab after Pac-Man and Samus'. This site uses cookies.
Spins around to perform a low-level roundhouse kick. Despite these direct nerfs, Zero Suit Samus also received indirect buffs because of the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. As a result, her approach against most defensive and zoning characters is limited to dodging their projectiles with her mobility, powershielding, and either coming in from above with an aerial, or fast falling and then immediately grabbing. Zero Suit Samus' downturn was reflected in her subsequent tier placements, as she lost her top 3 status by being ranked 8th on the second tier list, and then lost her top 10 status by being ranked 11th on the third tier list. Blast Shot is faster and Electromagnetic Net lasts longer, but both sacrifice Paralyzer's excellent utility. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. All her whip-related attacks, namely Up Smash, Neutral Aerial, Grab Aerial and Side Special, have disjointed hitboxes with transcending priority.