They should have stolen less liberally from games like Master of Orion in creating the basic concept for the game, however, which is SWR's other main fault: it just doesn't really capture the sense of the conflict between the Alliance and the Empire as I have always envisioned it. No matter what orders you give to units in this mode, the battle always seems to be won by the side with more and/or better units. There is a vast galaxy of variable sizes (you choose from small, medium, or large), which is composed of sectors that contain numerous planets. The Empire and the Alliance are struggling for control of these planets in order to further the victory requirements: to occupy the headquarters and capture two important enemy functionaries (such as Darth Vadar or Luke Skywalker). The game can be played against the computer, or against another human player with the complete suite of head-to-head play options available. I remember the first time I played it thinking it was great to have all these characters from the movies AND the books to send them on missions.

with an infinitely more confusing interface. Occupied planets pose a different problem.

Loyalty affects several areas of the game. That's Great, But is it Fun to Play?

Characters can be assigned positions of leadership to provide bonuses to spaceships, fighters/bombers, or ground troops, which is pretty typical of strategy games.

The tactical battle simulator is basically a large 3-D cube in which each ship in the battle--down to the level of a squadron of fighters/bombers--are individually represented and may be maneuvered by the player. But along the way, things break down, and conquering the galaxy becomes an exercise in tedium. I remember the. © 2020 CBS Interactive Inc. All rights reserved. Star Wars Rebellion for PC game reviews & Metacritic score: Buried somewhere inside Rebellion is an interesting, albeit familiar, game. It's a little clunky and the graphics are so so but then again, I love nostalgic games. Each character is rated in a number of categories, such as diplomacy, combat, espionage, and leadership, which determine how successful a particular character will be on a particular mission. As such, I might not have found it nearly as fun as I did if it were based on generic subject matter rather than a movie I saw over 15 times in the theatre before I turned twelve. So...What's the Verdict? What this game is crying out for is summary screens where the player can not only view information on all controlled planets/fleets/characters, but also issue production, mission, and movement orders. The Encyclopedia But all is not right in this galaxy, and in fact, Star Wars: Rebellion has some pretty major flaws. Construction Yards allow you to build all of the other facilities in the game. What's this?
Building large fleets of thousands of tie fighters was also a blast. Complicating matters is a lack of readily available information. Planets also have a rating for the number of available ''energy'' slots which determine how many facilities (mines, refineries, orbital spaceyards, training facilities, construction yards) may be erected on the planet at any one time.

And, while you can rotate and zoom the view, I could find no command to simply scroll it. - Or any option to play custom tactical skirmishes? Unlike games like Spaceward Ho!

SWR can be a very engrossing, almost addictive game. you take the leading role of a pirate captain in the 17th-century Caribbean, amassing fortune and fame in... SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. Instead of starting with a universe where the two sides were on roughly equal footing, they should have been thinking in terms of a galaxy mostly under control by the Empire where one side is trying to maintain it's grip on the galaxy and the other is trying to chip away little by little and undermine that control. Core sectors contain mostly inhabited and developed planets and can be aligned with the Alliance, the Empire, or Neutral. Read honest and unbiased product reviews from our users. Repelling an assault by the hulking Imperial Walkers against your hidden Rebel Fortress. The Outer Rim sectors contain mostly uninhabited planets (there is the occasional inhabited neutral planet) ripe for easy exploitation. Very often, you also have to set a destination for items: choose Destination from the pop-up menu, open the sector window...you get the idea. The tactical fleet combat engine, while cool to look at, doesn't allow you to affect the outcome of space battles that much; the side with the best/most still wins pretty handily whether simulated or played out. Each unit has its strengths and weaknesses, and the abilities of the two side's forces is pretty well balanced when all is said and done. Star Wars: Rebellion has it's faults, among which is that it's just not exactly the game I … and Stars!. But along the way, things break down, and … Missions The Star Wars Fleets Outside of the planetary resource management and character/mission aspects of the game, the rest of SWR revolves around fleet management--moving ships through hyperspace from system to system to create and answer threats. Instead of matching the strategy game to the universe, they plopped the universe into an existing strategy game paradigm. I think it's an interesting question and looked at that way, I think Star Wars: Rebellion is a derivative strategy game that lacks the gameplay depth, interface, and spark of brilliance which would distinguish it from other games in its genre. The save game slots need to show the ''turn number'' at which the game was saved so you know what file is the latest one. There is stable head-to-head play over LAN and Internet (via the Zone), but it doesn't relieve the tedium of the actual gameplay. Units may also be assigned to fly to way points as a means of generating custom flight paths. Character ratings can increase as the game goes along. When opposing fleets end up in orbit around a planet fleet battles occurs. It's 2014 and I still love this game. Find helpful customer reviews and review ratings for Star Wars: Rebellion - PC at Amazon.com. Want to build a ship? By sending diplomats to neutral planets, you have a chance to bring them to your side without force. Buried somewhere inside Rebellion is an interesting, albeit familiar, game. It has a pretty deep tactical aspect and you really get the feeling of commanding the rebels / the imperial troops. Not everyone has the ability to use the Force; Luke Skywalker and Darth Vader are capable of discovering minor characters who have Force ability and to train them in the use of the Force (Luke must attain a certain level of ability himself before he may train others).