All stages in Super Smash Bros.

A three-platform style stage with two platforms that hang over the side of the stage (one is flat, and another is curved), and one that sits unevenly above the main stage. Fandom Apps Take your favorite fandoms with you and never miss a beat. I have question regarding turning stage hazards off in general. The event – which will take place in Oakland, California – has released their ruleset for Ultimate, which could set the precedent for tournaments to follow.

The loser will then pick from the remaining stages. Set up tickets, merchandise, and multiple tournaments. There are two platforms in the middle of the stage as well. Alternatively, this ad may have just failed to load. Click on a stage to strike/unstrike it. A smaller stage with a platform close to the main stage.

Bans.Page.

Edit StageList. Prism is probably the least offensive touring stage they've ever had.

>READ THE FULL DESCRIPTION PLEASE The idea of this tournament is that the stagelist is made up of stages that are “pseudo-legal” (illegal because of minor issues). A multi-playform style stage with a small, main platform at the bottom, and 4 larger, passable platforms with ledges on the outside stacked above it on the left and right sides. A curved, uneven terrain shape with a large center platform that will occasionally tilt. Ban stages from premade or custom stagelists.
Unova Pokemon League. A tournament stage comparison tool for Super Smash Bros. These things have been discussed quite a bit in various Discords, which seem to have been the main forums for actual discussion (it doesn't seem that Smashboards attracts many community figureheads like prominent TOs or players, for some reason). A flat stage with the exact width of final destination, but an asymmetrical layout beneath the main floor. The loser will then pick from the remaining stages. A balloon will occasionally travel across the screen, which can be hit and interacts with moves. Features transforming visuals. Castle Siege. The bottom platform of the stage can be passed through from below, leaving the stage with no walls. Stuff like blast zone size, stage width, collision shapes, documented bugs, and etc, without any commentary on the stages' viability, would be a great resource. go premium to hide all advertisements and this notice.

If you're referring to the Young Link/Wolf clipping clip, we've already seen that happen on multiple other stages, giving us a strong indication that this isn't a Lylat issue. Static stage with two small platforms on the left and right side of the stage. Some stages that are sometimes legal are: Lylat. A balloon will occasionally travel across the screen, which can be hit and interacts with moves. I get the impression from the OP that it's possible. Compare stages, platforms, camera bounds, and blast zones overlaid on top of each other. Occasionally, a wind-effect will be produced from the stage, aiming left or right, that can move fighters. Basic, flat shape with platform that moves left to right, and goes offstage. The layout differs between trips.

At this point in time, most/all major TOs have settled on regular stage striking game 1 (with 5, 7, or 9 starters), character before stage game 1, and regular counter-picking game 2-5. A triplatform style layout similar to Battlefield with a larger side wall.

IMO, the OP of this thread should be a compilation of non-obvious facts or properties of stages, with the stages listed in no particular order. Features transforming visuals.

*Attendants must join the discord server in order to participate in this tournament: https://discord.gg/5Hc3WR Warioware Also, Yoshi's Story Melee (hazards off) has a decent chance. A triplatform style layout similar to Battlefield, which features a different underside shape. That would be the case (referring to said clip). D&D Beyond The stage will tilt occasionally at a small angle. A cloud platform will occasionally appear on the side of the stage, traveling back and forth in a rectangular pattern. Features transforming visuals.

Ultimate will take center stage for the first time in the competitive scene at Genesis 6. Social Media image sharing is now in beta!

On occasion, a platform will rise on the left or right side of the stage and can be grabbed, rising from the bottom blastzone. allowed to counter-pick to a stage that they have won on previously in the set. SSBU Stage Striking. This page is currently displaying all stages in SSBU. Pausing : If pausing is not turned off, players may pause while either player remains on … >READ THE FULL DESCRIPTION PLEASE The idea of this tournament is that the stagelist is made up of stages that are “pseudo-legal” (illegal because of minor issues). Flat stages are excluded from this list, as they flatten the Z-axis and change move behavior. Create Your Own Stagelist! Static and basic triplatform stage. But what happened with stage morph?

The following is the current Smash Flash Back Room ruleset for Super Smash Flash as of May 23, 2015.

Features transforming visuals and water.

Fountain of dreams could also be substituted for Town & City (being a triplat/monoplat transition). A flat, box-styled stage similar to Final Destination with a different stage width (1.1x). The overall terrain is not even.

Is it just another matter of it requiring people to come up with new rules, or is there an actual disadvantage to it? Smashville.

Ultimate.

Tournament Organizers can now enable sharing of match results on your social media accounts. Features transforming visuals. The sides of the stage are walls. I agree with Green Greens and Wuhu, but RBF has ceilings iirc which you can tech, right? Town and City. The hazardless version features no platform tilting, and the support platforms do not spawn. Welcome to Smashboards, the world's largest Super Smash Brothers community! The two side platforms will change position and sometimes fall beneath the stage. A slanted, semiflat stage with two slanted platforms above the left and right sides of the stage. Pick your favorite themed music for battle stages and set your background music with My Music. OK, I'm going to summarise a lot of what was discussed in the later parts of the old thread and put it here so nothing gets forgotten: Should those discussions of stage selection. My Music. I can't believe people actually think it should be banned. The hazardless version features no Shy Guys or cloud platform, which makes it similar to Battlefield in basic shape with slants near the ledges. Challonge will generate an image for you. I haven't found any way to turn of stage hazards on a level by level basis but I'd love to. noted that there was a rather extreme, possibly generational, gap, the game did fine back when counterpicks included hazards on green green and mute city, remotely unusual gets written off as jank, disagreed with the levels some went to to prune the list, Hazards left all on, but select stages are used as hazardless. A larger, mostly flat stage with two platforms that stay onstage, similar to Pokemon Stadium 1 and 2. The differences between it and BF are comparable to SV and YIB. A three-platform style stage, with one platform placed above the center of the stage and two longer, slanted platforms that are asymmetrical. Features symmetrical layout and transforming visuals. Ultimate Edition - Switch or a Poké Ball Plus.
These stages are effectively Battlefield, and largely act the same as the original stages with aesthetic differences.