Challenge 5 (1,800 XP), Innate spellcasting. Ex: the green hag broke a flask full of smoke, and it’s like she had cast Darkness. Illusory appearance. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Monster Tags: "The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.". I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Please enable JavaScript to get the best experience from this site. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. But, as far as D&D is concerned, there are four species that are particular iconic; the Annis, the Green Hag, the Sea Hag, and the Night Hag. Any equipment she is wearing or carrying isn't transformed.

Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised. They are renowned collectors and hoarders of powerful magical items, with a somewhat tenuous relationship with the Archdevils; whilst the dukes and princes of the Nine Hells often recruit Mist Hags to watch over their more powerful magical items, the hags have a bad tendency to get sticky fingers and steal whatever they were supposed to be guarding. Change Shape. 319. The night hag also appears in the Monster Manual, where it is described as the ruler of the convoluted planes of Hades.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The book states that night hags form larvae (the most selfishly evil of all souls who sink to lower planes after death) from evil persons they slay, and sell them to demons and devils. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. The Filth Hag can drain the life-force from her "Sons" to heal herself in combat. A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The changes wrought by this effect fail to hold up to physical inspection. It is incorrectly printed as +6. They are often tutors for Warlocks.

This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition … Hags were horrible witches of wicked intent and ancient origin, dark fey tied to primal forces whose foul magic and mysterious malevolence haunted fairy tales and nightmares. Dashilla has aqua green skin and a bulbous, unnaturally proportioned form. In general, when a monster can cast a spell innately, and when anything can cast a spell without mention of spell level, it's always at the lowest level possible. Illusory appearance. The annis appeared in the Monster Manual II (1983) along with the greenhag, which was detailed in Dragon #125 (September 1987), in "The Ecology of the Greenhag." Invisible passage. Depends on the DM, But in Volo’s Guide To Monsters there’s a optional rule called “Weird Magic” the rule is that a Hag may have a magical weird trinket that can be used to cast a spell (appropriated to her CR, so nothing of a sea hag casting Meteor Swarm). Savage Species (2003) presented the annis hag, the green hag, and the sea hag as both races and playable classes.

Hag name generator - Dungeons & Dragons . A copy of this License can be found at www.wizards.com/d20. At the end of her arms are long vicious claws. Hit: 10 (2d6 + 3) slashing damage.

Innate spellcasting. Amphibious. Hit: 13 (2d8 + 4) slashing damage. Claws. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. In older editions, in fact, hags grow up believing themselves to be normal human women, only transforming into hags when they reach about their 40s or 50s. Sea hags are the weakest of their ilk, antisocial fishy loners who live along coastlines. As part of his review, Turnbull comments on several new monsters introduced in the book, referring to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book. The marzanna appears in Frostburn: Mastering the Perils of Ice and Snow (2005).

The night hag skills bonuses are calculated incorrectly. Claws.

Eventually the PCs will (probably) encounter the hag coven. The Annis Hag and Bheur Hag appeared in the subsequent Volo's Guide to Monsters Subspecies Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised. Every written rules only serve as a guideline.

Challenge 2 (450 XP). The Annis Hag and Bheur Hag appeared in the subsequent Volo's Guide to Monsters. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The hag can breathe air and water. ©2020 Wizards. Melee weapon attack: +6 to hit, reach 5 ft., one target. They then ether raise the child or return it to its parents and watch her grow up. The green hag is further detailed in Dragon #331 (May 2005), in "The Ecology of the Green Hag,", and the annis hag is further detailed in Dragon #345 (July 2006), in "The Ecology of the Annis.". Does Nightmare Haunting cause a permanent loss of that 1d10 Max HP? There are many variations of Hags since their debut in 1975. The hag has advantage on saving throws against spells and other magical effects.

Hags come in many, many varieties, from water-dwelling sea hags to brutishly powerful annis hags to seductive green hags to the fiendish night hags and more besides. Deadlock here with a Dungeons and Dragons video, creating an encounter. This site works best with JavaScript enabled. I believe he was trying to reduce the difficulty without making the fight boring.

In Dungeons & Dragons Third Edition, the annis, the green hag, and the sea hag appear in the Monster Manual for this edition (2000). The fiendish Night Hags are an extraplanar branch of the family tree, who specialize in harvesting the souls of evil humanoids and trading them in infernal markets. For the next mini-arc my PCs will have I was planning a murder mystery whodunit. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The reduction to the target’s hit point maximum lasts until removed by the greater restoration spell or similar magic. Change shape. Edit: Ah, yes. The hag can breathe air and water. It is kind of annoying that WotC doesn't follow their own rules/advice for creating monsters. The Xtabay, a hag inspired by Mayan legend, appeared in Dragon issue 317. The article "Realmslore: Auril's Hall" in Dragon #367 introduced the winter hag, an updated version of the Bhuer. Sea Hag. Speed 30 ft., swim 40 ft. Regarding the Hag's ability to cast magic missile, how many does she cast at a given time? The Monster Vault featured expanded hag lore and revised stats for the bog hag, green hag and night hag. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. Nightmare haunting (1/Day). The annis, a type of hag, first appeared in the module The Forgotten Temple of Tharizdun (1982). The bog hag appears in Oriental Adventures (2001). They may not be particularly magically adept, but they're hard to kill and well-suited for rending victims limb from limb. 5e went back to its roots for the Green Hag. The effect ends if the hag takes a bonus action to end it or if she dies. Unpredictable, cunning, and highly dangerous, hags and their powers are best avoided at all costs. As long as the contact persists, the target has dreadful visions. If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. You should be grateful he didn't throw all 3 night hag against you with up to level 6 spells. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. Challenge 3 (700 XP). She can innately cast the following spells, requiring no material components: Her statistics are the same in each form.