After witnessing the Subspace Bomb's effects, Palutena sends Pit to the World of Trophies to help stop the Subspace Army. Jump Glide is Palutena's second up special move in Super Smash Bros. for Nintendo 3DS / Wii U. Palutena leaps into the air and glides down slowly over a period of time, during which the player can control her horizontal movement. However, it is inferior to both Warp and Jump Glide in every other way. Jump Glide covers an extreme amount of horizontal distance; grants Palutena a safe approaches with her aerial moveset; and can help her extend combos out of Super Speed or Lightweight. By continuing to use this site, you are agreeing to our use of cookies. When coupled with its ability to be auto-canceled when, Rotates her body to slam her shield into the opponent. Reflect Barrier is Palutena's default side special move in Super Smash Bros. for Nintendo 3DS / Wii U, and part of her down special move in Super Smash Bros. A reticle appears around an opponent within a certain range in front of Palutena, specified by a glowing effect when the attack is initiated, followed by Palutena firing three blasts from her staff at them. She's no slouch on her own, either. I lean more towards warp because of its overall utility. However, they also make her susceptible to heavy pressure unless mastered, and she can sometimes have difficulty at resetting the neutral game against some characters. Another cool thing with autoreticle is that you can footstool certain characters and autoreticle them for the jab lock. We discussed the best combinations of her custom moves and determined which would be the most viable in tournaments in the hopes that we could have just 1 custom set legalized for Palutena. Super Speed and Lightweight are the biggies. Ultimate. The move causes Palutena to dash across the stage in a sudden burst of speed, stopping when she reaches a ledge and battering any opponents in her way. The move creates a field of light that surrounds an area around Palutena, having the largest range of any attack in the series to date. Joined Jun 20, 2013 Messages 9,233 Location Somewhere magical. When custom special moves began to be discussed, Palutena's potential tier placement once again began to rise in the eyes of many players, with many considering her to be a high-tier character, and in some cases, even a top-tier character. As a result, her neutral game is predictable, and her grounded approach is almost nonexistent. Autoreticle is Palutena's default standard special move in Super Smash Bros. for Nintendo 3DS / Wii U, and her set standard special move in Super Smash Bros. Due to it hitting on frame 8, it is tied with up aerial as her second fastest aerial. Palutena's KO potential is also inconsistent, since her smash attacks' ranges and power are offset by their awkward hitbox placements and extremely high amounts of overall lag.

However, it cannot KO outright because of its, Raises her shield to emit a rectangular barrier. In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Palutena appears as a playable fighter and newcomer. Forward and back throws are useful for launching the opponent off-stage to set up an edge-guard, although back throw also has KO potential at very high percentages.

She will then summon an army of Centurions to attack Pit's opponents, who attack by dive bombing at incredible speeds.
Palutena's forward and down smash attacks are both nicknamed Goddess Wings, while her down aerial's nickname is Purging Kick. Palutena's custom moves are not an exception just because they're unlocked from the start. Mostly because Lightweight and Superspeed, which makes her stupidity agile. Lastly, Counter has a high damage multiplier, but is the least effective counterattack in the game because of its overall low knockback, overall high lag, very short counter window, and dubious distinction of being one of the very few counterattacks to have a sourspot. Palutena's Counter deals less knockback than most other counter moves, however, but it can potentially make 1-hit KOs if Palutena blocks any attacks that deal 40% damage or more. The move's main purpose isn't to rack up damage, but to interrupt your opponent. Emits a large, rectangular field of supernal light above herself.

Her sprite is based upon her appearance in Kid Icarus: Uprising, rather than the one seen in the original Kid Icarus. Palutena's introduction in Super Smash Bros. for Nintendo 3DS / Wii U, Super Smash Bros. for Nintendo 3DS / Wii U Palutena promotional poster. Palutena raises her shield, which causes a magic barrier to appear in front of her and move forward a short distance, pushing away any opponents on the opposite side and reflecting any projectiles that hit it. On the other hand, she has below-average falling speed, slow air speed and high gravity. Neutral infinite's finisher has 21 frames of ending lag; dash attack, forward tilt and up tilt have more than 25 frames of ending lag; her smash attacks have more than 40 frames of ending lag; and her special moveset is fairly sluggish in regard to overall lag. In addition to rendering her tier placement debatable, players also started to notice that most of Palutena's matchups against the top-tier and high-tier characters were not as unfavorable as considered before, largely thanks to the advancements brought to her non-custom metagame. Short or long range, the sky's the limit! You are currently viewing our boards as a visitor. Don't mind me, just messing around in training mode and managed to accidentally kill a level 9 Mario off a Jab into Rocket Jump at 120... Don't we basically have a thread for this already? New comments cannot be posted and votes cannot be cast. It's also good for escaping pressure. Jump glide is just, the best except against high pressure enemies. Although her tournament results have improved, thanks to TLTC placing 17th at 2GGC: Greninja Saga and 33rd at EVO 2017, as well as Death Arcana placing 49th at GameTyrant Expo 2017, Palutena has been ranked 45th on the fourth and current tier list. Unlike most characters, Palutena twirls upon hard landing, instead of simply landing on her feet. Hitting with the staff's tail can make it hit twice altogether, while its long duration and good range can allow it to punish, 1.2% (hits 1-6), 2.5% (hit 7 staff's head), 1.5% (hit 7 staff's tail), Kneels and telekinetically twirls her staff overhead. The move deals no damage to opponents.

Lightweight for sure imo. This is further compounded by her poor out of shield potential, in spite of her high traction. At low-mid percents a lot of things knock people in to the perfect spot to get an explosive flame off, including jab. The only exception is, Incidentally, she also does this when using her forward and down smash attacks. She can use it as an approach and combo tool, a kill confirm, and can even use it to mix up her recovery. Press J to jump to the feed.

Due to it hitting on frame 6, it is one of the fastest dash attacks in the game. Ultimate Edition - Switch. Her pummel's average speed and high damage output make it one of the best pummels in the game. Honestly I think Rocket Jump OoS is worth paying attention to, though I haven't really given it to long of a shot yet. It appears that you are using ad block :'(.

Palutena's grounded moveset also has some interesting options. Palutena has good overall mobility, which is especially noticeable on the ground, thanks to her fast walking and dashing speeds and high traction. The intangibility of Celestial Firework meanwhile gives her a very solid defensive option. Which custom moves make her so much better?Edit: just tired superspeed and lightweight and it really does make a difference. The move also has a cooldown time after ending or being canceled. I'm here for a little, uh, "divine intervention".”, "Goddess of Light" trailer for Super Smash Bros. for Nintendo 3DS / Wii U, “Watch this... Black Hole! https://www.youtube.com/watch?v=6kvWQmtvw9I. Palutena also boasts fast walking and dashing speeds; the seventh highest traction; a high jump and double jump; and is tied with Rosalina, Peach and Mega Man for the fastest air acceleration in the game.

Her optimal playstyle is similar to Ike's: her grab game and punishment options are potent, yet she must rely on spacing and shielding to circumvent her moveset's sluggishness and lack of reliable approach options.
Palutena makes a cameo in Cloud Strife's All-Star ending, where she is walking towards a blaze while Cloud glares at her. From SmashWiki, the Super Smash Bros. wiki, This article is about Palutena's appearance in, Play Nintendo - Nintendo E3 Digital Event, I loved working for @NintendoAmerica as #palutena on #kidicarus- I wasn't available for #SuperSmashBros BUT my BFF @brandykopp was!!

Ultimately, Palutena's abundant buffs are arguably counterbalanced by the few nerfs she received. Telekinetically lifts the opponent and then performs an inverted version of the, Telekinetically heaves the opponent upward. Most other customs are kind meh. Palutena's safe edge grab is offset by all of her other options being very unsafe: her edge attack is slow and short-ranged; her edge roll grants minimal intangibility frames; and her normal get-up and edge jump are the slowest in the game. Swings her staff in front of herself and then behind herself before getting up. For a better experience, please enable JavaScript in your browser before proceeding. Reflect Barrier has an unblockable hitbox, a weak push effect, a long duration, and can be reused immediately after breaking. Neutral aerial has a large hitbox that uses the auto-link angle, which makes it a useful damage racking option. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Ultimate. But even with the intangibility Fireworks offer, I don't really see myself using it over Usmash really. All of her customs are just better than the ultra defensive default moveset. go premium to hide all advertisements and this notice. Sadly, we are not the TO's of the world, and it is up to. EU: Said to be able to perform miracles, this goddess supports Pit in battle, using telepathy to communicate with him. There is no "your customs" and there is no "paluttena and miis want to use all their moves while nobody else can" lol they're characters not people. In Super Smash Bros. Super speed allows you to recover high and pretty much end up on the other side of the stage without having to worry about the ledge trump scenarios. However, Palutena's weaknesses are quite glaring. Update 1.0.4 made up and down tilts faster, to the point that the latter is now one of her safest grounded attacks.

It also has deceptive range, thanks to it slightly boosting Palutena. I can't really decide between Lightweight and Fireworks.

Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! And they obviously don't have to be at KO percent for Dair, roughly around 70%. It is Palutena's second most damaging throw, but only has utility as an edge-guard set-up. Oddly, Palutena's internal files of voice clips for her smash attack uses the same three-number codes (e.g. In Super Smash Bros. for Nintendo 3DS / Wii U, although Kirby can only copy this move via Inhale even if Palutena's standard move is customized to Explosive Flame or Heavenly Light, there is unused audio of Kirby using said moves, suggest that Kirby was originally able to copy customized moves.