Depending on the type of flower their life force is attached to, they retain minor characteristics of the flower. The longer this state is maintained, the more energy drained.

Children of Hermes often do well when competing in athletic contests. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. A quake that just knocks the opponent over may last 20 seconds. The longer control is held on, the more energy drained. Children of Demeter have the power of Plant Travel which grants them the ability to teleport from one plant to another. Other than that, the user can only keep control of the victim for a short period of time. Since Hypnos was considered an underworld god, his children have the ability to Shadow Travel ,to teleport from shadow to shadow; the further the distance, the more energy drained. For trees that also flower, they sometimes have some of the traits/powers of a flower nymph, They usually smell of whatever tree they are attached to, Their life force isn't so much attached to a specific thing, as long as there is wind in the world, They are most likely created or turned by a god/goddess related to wind somehow. This works much better if the lie is directly related to a law or rule being broken. Children of Charon can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. Template:Peace PowersCategory:Peace NymphsCategory:Peace Spirits, More than likely peace nymphs are created or turned into one by Harmonia, or one that has to do with peace, harmony, that sort of stuff, Template:Rain PowersCategory:Rain NymphsCategory:Rain Spirits, Template:Rainbow PowersCategory:Rainbow NymphsCategory:Rainbow Spirits, More than likely they are created or turned into one by Iris, Template:Revenge PowersCategory:Revenge NymphsCategory:Revenge Spirits. Although incredibly draining, children of Oizys can perpetuate a state of pure distress which forces the victim to focus solely on the sorrow and misery in their mind, causing them to panic. Children of Deimos can become resistant to all types of physical attacks for a short time. They tend to have very whispy laid back attitudes. Children of Ate are able to make the objects in a small area shift appearance or location, confusing those who will see it.

This would make them more powerful, enhancing their physical prowess, rate of healing and power over emotional energy they previously possessed. Control is broken when it is relinquished. They are generally very lucky in all that they do.

The Spell itself is never seen casting and thus unknown. When a child of Soteria is injured and is at risk of more harm, they can summon a humanoid sentinel made of protective energy. Children of Cybele typically love animals and act protective of them. The power of the quake can be scaled depending on how long the user wants it to last. The curse only lasts for a moderate amount of time and the target will receive their strength back afterwards, they are immune to further use of the curse for the rest of the fight. This will stun those attacked and render them confused and less mobile for a short while at a time. Children of Akhlys can heal their allies from the effects of any poison, but only on physical contact. Children of Aeolus have the ability to create a small tornado, about the size of the user, which can be sent across short distances to knock opponents off their feet or used to send small debris flying at opponents. Children of Zelus can enable themselves to be blinded by rivalry, making themselves temporarily more tolerant or resistant to all types of pain and suffering subjected. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.However, their ability to use the power is hindered before or during use when they experience emotions in relation to peace and happiness. Xavier still tried to attack Piper and Phoebe, but they dodged his stream of fire and Phoebe threw the Vanquishing Potion.

She was pursued by Pan, a hairy half-goat god who frequently made unwelcome advances towards beautiful women. Much like the infamous North American plant. 1-100 | 100-200 Fire Nymph | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 7000-7100 | 7100-7200 | 8000-8100 | 8100-8200 | Fire Nymph.

Children of Lelantos are able to form armor out of the surrounding air. This is extremely painful and disorienting for someone who is not a child of Eileithyia and drains a lot of energy from the opponent and the user.

Children of Oizys are able to make those nearby feel anxious enough to turn on each other, even if the parties are fierce allies,to divert the attacker's attention away from them. Children of Dolos have the innate ability to confuse, mislead or deceive others for a short time, the longer they try and keep up with the lies/deceptions, the more energy it drains. Children of Phobos have the inhuman ability to leap great distances at once which can be used to dodge or attack. ( No powers over Electricity, Magnetism, Flight. They are able to use some healing spells to heal minor wounds. The Fire Triangle (Oxygen, Fuel, Heat) applies: A sufficient lack of heat may complicate things. Dream nymphs like to see into random people's dreams, and know their ambitions.

Children of Epimetheus have the ability to replace someone's forethought with and afterthought, causing them to become blind to attacks until the effect wears off after a short time or once an action affects the victim. The longer the field is held, the more energy it drains from the user. Children of Phlegethon are naturally inclined to help. Children of Aphrodite are able to communicate with and command doves. Children of Iris have the ability to conjure a large orb made of pure rainbows around an opponent. It may possess one weapon of the user’s choice and will take a basic appearance of a Greek soldier, but the user can customize their armor or facial appearance.

This travelling can be either physical or in a projected sense, as if viewing a memory from a third person perspective. 2.Children of Keto can sense the presence of whales, large sharks and sea monsters, these animals generally act favourably towards children of Keto, as she rules over them. This causes the user to be vulnerable and stunned for a short period. Children of Melinoe make the people around them uneasy and sometimes fearful as a result of their ghostly aura; they can turn this off for a long time if they desire. Children of Physis will often grow up to be environmentalists and sometimes chemists. Children of Enyo can create an invisible forcefield around them which can bring images of mass bloodshed of devastation upon contact, causing the inflicted to back away. Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling, as well as take control over animals that others are controlling (such as a child of Zeus with birds or a child of Poseidon with horses etc.). Children of Zelus can manipulate jealousy and eagerness in the hearts of their hosts, enabling them to temporarily be blind to do the subject's bidding since jealousy enables a person to do "crazy" things. Huntresses have enhanced vision that allows them to see clearly across long distances or in low lighting. They can shut this off for a long time, if they wish. Children of Notus have the ability to create a dome shaped torrent of wind, roughly two to three times the size of the user, which can be used to block attacks for a very short time. Children of Demeter often have a taste and love for bread. Children of Momus tend to whine and complain for little reason at all. The person can resist the command, especially if told to harm themselves or their allies. Children of Hades are able to instantly destroy undead in a single attack. The longer this ability is in use, the more it drains the user. Children of Apate are able to make a copy of their body, that they are mentally connected to. They have the ability to conjure objects out of pure light; however, only one object can be conjured at a time and it cannot be bigger than the one who conjured it. Charmander (Pokémon) using "Flamethrower". Children of Apollo can see through extreme brightness. They can also make small non-combative objects out of water. The child must focus all their attention on controlling the elemental, and it will disappear early if they lose concentration on the spell. The more pained, anxious and depressed the child of Oizys is, the larger the weapon, however it cannot be bigger the one who conjured it.

In fall and winter months, children of Persephone are able to summon skeletal/zombie humanoids/animals to do their bidding, the more animals summoned and the bigger they are, the more energy is drained.