I recorded this test day one post zeph changes basically, and have been running with this kind of setup in sorties, on plains, etc. It does that? in this case we're talking about 12 tornados grouped up arround a group of 8 bombards/heavy guneers but hey tornados in a true mission won't stay grouped up = nothing like that can happen, at max it can be like a 2 tornados case getting close to each other trying to kill the same enemy (wich is rare as tornados tend to don't chase the same enemy) and then killing the enemy and degrouping  This topic is now archived and is closed to further replies. that enter the domain team work synergies which must be powerfull as it is taking coordination and special frame choosing. Hey so after seeing tactical potato's video i just wanted to see why that happens (see video below), and after many tests i came to a  conclusion: as Tornados absorb damage and don't divide it by the number of enemies each enemy takes 100% of the damage dealt to a single tornado but when another tornado is in the range it also takes the full damage (looks like tornado just absorb damage and dealt it in an AoE) and as the other tornado take the damage it absorb it all of it and dealt it again as an AoE , this AoE touch the first tornado and the cycle repeat . Hey so after seeing tactical potatos video i just wanted to see why that happens (see video below) Spoiler and after many tests i came to a conclusion: as Tornados absorb damage and dont divide it by the number of enemies each enemy takes 100% of the damage dealt to a … You know and I know that's not gonna be for a while. but.... well do the same thing in those videos but with a Gas Ignis. Meh, each tornado tracks enemys, each of them sets status, all of them can be attacked at once with certain weapons... it can be a strong multiplier, a tool to set status or one to simply damage foes.... they even obstruct hostile bullets so what more can you wish for. Oh wait I am thinking of the other ones, Turbulence, sorry for the confusion. (Funnel Clouds was the 3rd most voted) The question is, why do we even get to vote when it's ignored anyways. I just talked here about Funnel Clouds because I tested it just before I wrote this post. Funnel Clouds and Prolonged Paralysis - augments that remove the normal abilities CC attribute to be replaced by a different CC type.... bad it is bad, however the worst? Here. Same thing happened with the electric shield augment. Where did all the sudden commentary on funnels come from with Tac and Rio? Performance & security by Cloudflare. The tornadoes are all over the place. It would be great if there's a way to group enemies together. i don't think so, not the worst by a long shot, remember that there is always swing line, well of life's augment, chroma's 1 augment, hell you can't beat sleight of hand's augment in uselessnes, it's like de, knowing how actually detrimental to yourself casting sleight of hand is decided to make the augment whortless so that no one ever would even consider picking it up. Now  having 2 tornados effectivly doubles your damage dealt and dealt it several times in a row and that's great but what happen with 12 tornados ? Additional troubleshooting information here. This is pretty easy to set up as well, as you just need to cast funnel clouds near a group of enemies and shoot. An Error 522 means that the request was able to connect to your web server, but that the request didn't finish. Maybe add an augment that make tornados group up on air burst explosion location ! A damn long while. Tornadoes can still be guided by the player. ok, yes its cool and not likely to happy in general combat due to the stupid things flying everywhere after a few seconds. You don't get 12x damage all the time as the tornadoes don't stay together in real combat. I mean you're going to stay in los to the vortex to kill enemies anyways. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. They may as well just put up a list with what they chose and let it be, voting on something that we cannot influence with said voting is pointless. • This option won by far in the council voting, yet DE chose the other augment. so in my opinion this should be looked at like "clever use of game mechanics" and Should Not Be Nerfed as it is impossible to do it without the augment (ragdolling enemies make them fly away from each others and tornados going seperate  ways) and isn't overkill as nearly impossible to reproduce in a real case scenario hope i got understood as it is very weird and i don't realy know how to explain it in a simple way. If you guys think like that I'm getting a bit doubtful of the DC itself, in a basic situation turbulence is 75 energy and tornado is 100, has there actually been an augment which work with another ability activation? exacty what i said  : in a real case scenario but as it's writen "in this case" refers to the video but yeah this is why i think it shouldn't be nerfed.

The most likely cause is that something on your server is hogging resources. Let's face it ... Vauban is only good in infested defense where you need the vortex to stay in the same place ..... so throw 4 or 5 toilets in the same spot .... and you're good for the whole wave. LAWL there are far more useless/pointless augments... Pacifying bolts says hi for instance. EDIT : Then again, the base ability itself is crap already, so that just adds even more crap to the crap...^^'. Day one post changes I put up a video about this. As a result, the web page can not be displayed. Tornadoes will move faster than their non-augmented counterparts. While developers are ignoring me. ©2020 Digital Extremes Ltd. All rights reserved. Nidus or Vauban ally could do the grouping for you. This is a good reason to bring back Divebomb Vortex augment and give it to Air Burst. Even if the augment was good, you probably shouldn't be wasting a … Same thing happened with the electric shield augment. totaly agree with you yles on this point . At that range though, explosions will hit you and kill you if they hit.

and more on the corrosive procs or gas/toxin/viral procs you could be getting from it. It doesn't kill enemies in one button press and also gives players a reason to use the augment. I tried it in a sortie 2 survival before. Cloudflare Ray ID: 5dbb250fdd1603d0 I'm guessing they didn't touch her post rework and experiment. By (PS4)CoolD2108, April 10, 2018(PS4)CoolD2108, April 10, 2018 so should i bother using the other augments, funnel clouds sounds good but idk if it actually is An Error 522 means that the request was able to connect to your web server, but that the request didn't finish. Your IP: 72.52.197.3 Sure you can recast Tornadoes to try to get them to spawn on your crosshair location for a quick burst of damage, but even 1 enemy being 25 meters~ around you will spawn some tornadoes on him instead. Its practical and reliable when it needs to be. You can try modding for negative Ability Range to shrink that spawn area but that just gimps Turbulence and Airburst coverage. Funnel Clouds adds additional tornadoes, yielding a total of 12 tornadoes per cast at max rank. If you guys think like that I'm getting a bit doubtful of the DC itself, in a basic situation turbulence is 75 energy and tornado is 100, has there actually been an augment which work with another ability activation? If you multiply crap by crap... does it... You know, multiplying two negatives at all. All tornadoes summoned are only 50% of their regular size. Contact your hosting provider letting them know your web server is not completing requests. Do you ever need 800-1200% damage on one single target? but while you're at it you compensate to make sure that they don't make a dumb decision (trying to Target something they can't) so that they all find useful Targets for themselves. Sorties, plains, so on. Trivia A funnel cloud is a funnel-shaped cloud of condensed water droplets, associated with twisting columns of wind and extending from the base of a cloud, but not touching the ground. Cause i don't quite see a reason eather to nerf something over unrealistic scenarios. I agree, while a powerful technique this is not always practical.

Funnel Clouds takes away almost all of Tornado's CC, in exchange for a lot more damage. DC augment voting also says that the winners may not make it into the game immediately, but instead they'll just add whatever fits the timeframe best so they can at least get some out there. on the wiki it says: Target Fixation is a Warframe Augment Mod for Zephyr that increases Tail Wind's damage for every enemy hit while airborne. Are we doing it for the lulz or what? prevents exponential Multipliers on a single Enemy, but lets it be used across the swathes of Enemies much the same. Additional troubleshooting information here.

the high fire rate and high status chance on ignis wraith, coupled with the fact that the only procs are AOEs that apply a DOT, each tornado is not just reflecting the damage of each other, but also the AOE procs each enemy is sending out several times a second. and well since tactical potato did a video on it and i guess he didn't understand why that is happening he called it buggy and all and people started yelling about a nerf incoming and all that's why i did this topic , to show that it shouldn't be changed at all !! The initial connection between Cloudflare's network and the origin web server timed out. You have to learn some quick timing, gauge projectile distance and time to cast tornadoes, etc, but, it becomes reliable after a bit of practice. This topic is now archived and is closed to further replies. So again, tell me what the point is to vote then. You don't have to go negative. I can do 40 min T4 defense solo with my build .... never tested more ....I'm lazy. ©2020 Digital Extremes Ltd. All rights reserved. ", This option won by far in the council voting, yet DE chose the other augment. (12 tornadoes plus aoe weapon). By If they add it corresponding to whatever takes the least time/is easier to code, then we don't have to vote for them as it doesn't affect that in any kind of way. The question is, why do we even get to vote when it's ignored anyways. Contact your hosting provider letting them know your web server is not completing requests. All that Funnel Clouds would change is that instead of 4 big funnels that pick things up and hard CC them for reasonable damage (think Avalanche or Reckoning levels, nothing fancy), you'd get 12 small funnels that did better damage per tick, but staggered any and all enemies that contacted them. This is because everybody on the DC plays Loki and doesn't know what a Zeff-urr is. The most likely cause is that something on your server is hogging resources.

• Funnel Clouds là Warframe Augment Mod cho Zephyr tăng số lượng Tornadoes hoạt động giảm kích thước của chúng và loại bỏ khả năng cuốn lấy kẻ địch. Was there a movement to nerf it or what is this about?