Got a couple of magic weapons and some healing potions, now everyone has magic weapons (since two of them already had them). The giant makes two greatsword attacks. The giant carries two shields, each of which is accounted for in the giant's AC. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. If there's new information to be shared, share it, but cite your information to a reputable source. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Fire Giant - Master crafters and organized warriors, fire giants dwell among volcanoes, lava flo... Multiattack. Greatsword. Going with a red or gold dragon would fit to double down on the fire aspect, but any dragon could be used.

Rock. You could custom-build a fire giant boss by taking a fire giant and giving him a few extra abilities, like maybe some battle master maneuvers or some other combat abilities like Parry that you find on some of the NPC stat blocks.

I think the idea of the fortress in SKT is "commando raid" more than "full frontal assault."

The blistering heat of their homes fuels the fire giants' forges, and causes the iron of their fortress walls to glow a comforting orange.

Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. Hit: 28 (6d6 + 7) slashing damage. Fire Giant * First Appearance: 1-75 Where the Cards Fall * Encounter Appearance: 2-50 The Endless Burrows * Armor Class 18-25 (Suggested 18) * Speed 30 ft * Passive Perception 16 * Immune to fire damage * Suggested, Max HP: 162, 234 * 43 damage taken, 15 taken as cow Fire giants rank third in the Ordning, the giant status classification system. A fey presence to try and charm the other hill giant into attacking the fire giant would be a good turn. By using our Services or clicking I agree, you agree to our use of cookies. Lore-wise Dragons and Giants hate each other so it's unlikely such a creature would be born, but it could be the result of some kind of forbidden ritual he used to steal the strength of his hated foe. D&D Beyond Your email address will not be published.

Multiattack: By using this multiattack opportunity this fire giant monster can make two Greatsword attacks. Fire Giant Edit Page Content. People dream up conspiracy theories to help make sense of things. New comments cannot be posted and votes cannot be cast. The fire giant has +2 wis so don't be trying to fear him. DnD 5e Monsters › Monster Manual (SRD) Challenge 9 (5,000 XP). Multiattack. been a while since I made a post but as I got back into GMing and I needed some help, figured it was time to come home. There's a big power jump at 11th level when 6th level spells and additional extra attacks come on line, so that's a natural breakpoint. Skills Athletics +11, Perception +6 Massive armored Fire Giant wielding 2 spiked tower shields. He's the leader of all the fire giants in that campaign, so he probably has a decently fleshed out personality some special combat tactics. Your email address will not be published. Especially if you can take them on in locations with lots of opportunity to turn the environment against them (i.e. Like most things in 5e, one single enemy (especially without lair actions) will die to enough firepower, especially if you can have a truly durable and sticky tank keeping them locked down while everyone else unloads a full Long Rest's battery worth of resources on them. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. Rock: Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Miners and adventurers prize these creatures, for a giant fire beetle’s glands continue to shed light for 1d6 days after the beetle dies. Rules provided by Wizards of the Coast under the OGL 1.0a. Regarding the COV-19 virus and its effects:Things are frustrating, and confusing, and scary. I kinda rambled so here's my TL:DR: I'm making a volcano dungeon with fire giants that are good crafter's and stone giants that are good miners, what can I use for the biggest of big bosses at the end of the dungeon for a king fire giant, and what can I use in between as filler for minions they would have other than elementals constructs and hellhounds. On the other hand, Storm King's Thunder puts 8th-level adventurers against an entire fortress of fire giants in a situation where they could very easily end up fighting multiple giants at once. Party picked up a fourth member (halfling sharpshooter crossbow fighter). Two or more is a deadly encounter for a party of 4 at level 9, so for level 5 it is pretty much a guaranteed wipe without some extraordinary circumstances. Hit: 29 (4d10 + 7) bludgeoning damage. Hit: 28 (6d6 + 7) slashing damage. All +1 weapons, but that's good enough for fighting ghostly things. Are multiple fire giants pretty much a first-round total party kill for that 8th level party like the Challenge Rating rules suggest, or are they a reasonable challenges? Hit: 29 (4d10 + 7) bludgeoning damage. In lands far removed from volcanic heat, fire giants mine coal to burn. Time flies like an arrow; fruit flies like banana. Hey! This would attract Magma Mephits, and possibly even a Firenewt Colony the Fire Giants have made some kind of agreement with. Senses passive Perception 16 Fire Giant. Traditional smithies occupy places of honor in their demesnes, and the giants' stony fortresses constantly belch … You could also take a look at Duke Zalto from the Storm King's Thunder campaign book. Contents1 Actions2 Attributes Of Fire Giant Monster Actions Multiattack: The giant can make two Greatsword attacks. I mean its a giant, all I have to do is make the magic item a sword or armour and they can't use it :) and yeah I like those ideas, need something for the higher level minions though, any ideas? Fire giants, called ildjotunen in their own language, were master craftsmen giants that lived in volcanic and mountainous environments. He's the leader of all the fire giants in that campaign, so he probably has a decently fleshed out personality some special combat tactics. The official Challenge Rating rules suggest that one fire giant is a fair fight for a 9th level party, and two or more require a very high-level party to have any chance against. They're not helpful, though, and only serve to make the world more confusing and scarier.We're not going to have that here. 8th level characters can take on fire giants, but multiple ones are still going to be really hard (standard parties just don't have enough characters who can take multiple rounds of hits from them). Went into a big dungeon full of minor undead, killed a couple of spectators and a flameskull and a couple of wights and the vampire spawn boss. Brief report. The aim of this dungeon is a big sprawling cave under a volcano that has fire giants and, more importantly, loot. For Fire Giants, that type is the Dreadnaught. Multiattack. Damage Immunities fire Fire giant fortresses are built around and inside volcanoes or near magma-filled caverns.

Fandom Apps Take your favorite fandoms with you and never miss a beat. Hit: 29 (4d10 + 7) bludgeoning damage. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Salamanders are probably a pretty good minion to include as well, "but at about the mid point is their first fire giant dreadnought acting as a mini boss", I take it you went for the TL:DR :P, but the other ideas look like they could be awesome, thanks :). Saving Throws Dex +4, Con +11, Cha +5 Skills Athletics +13, Perception +5 Damage Immunities fire Languages Giant Challenge 14 (11,500 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Dual Shields.

Hit Points 162 (13d12 + 78) Giant fire beetles are most commonly found underground and in dark forests.