I give up a bonus attack to get advantage on a single attack; I'd do better just to make two attacks. Some maneuvers may be stronger than others in certain situations, but focus on the ones that suit your character best.
Well, that's why I was asking, because I wasn't sure if it would be better or if it would be worse. 0. That being said, trip isn't as good when you're using a polearm, because you have disadvantage against prone enemies if you're more than 5' away. Comment. Best Battlemaster Maneuvers for Polearm Sentinel. That dragon laughing at you from 500ft away? Is it still worth it vs trip or goading or wait until 7th level? Commander's Strike. I vote Disarming strike. You can build it in almost any way you want (though many maneuvers are melee-centric! Personally I hate effects that allow saves because it seems that monsters in 5E have better saves than PCs do. Personally I prefer Cavalier for Polearm Sentinel. Anyone have experience playing this build and what maneuvers are the best? A Character Sheet a ddendum specifically for Battlemaster Fighters to keep track of class features and maneuvers.. Success. Disarming Attack. Below are some archetypal “maneuver packages” that you can select to fit your character’s personality and fighting style. Recommended Battlemaster Maneuvers. Press J to jump to the feed. I chose my first three maneuvers to match that concept: Parry, Riposte and Precision Attack. Am I missing something about these maneuvers, or are they as garbage as they seem? He managed to lock two of the spiders down doing this, and with parry and second wind, soaked almost as much damage as the ranged party members' health combined. I'm playing a tanky battleaxe and shield Battlemaster Fighter. The maneuvers a Battle Master selects is a reflection of their own personality and combat style.
You can also talk to your DM about using the half-elf variant from SCAG. Attack 2, make the enemy drop his enchanted 2 handed sword. The Battlemaster is one of the best possible Fighters. Cookies help us deliver our Services.
And, how long do you foresee the campaign going? If OP is going twf then precision gets even worse than it already is. Had one of those spiders gotten its mandibles around the wizard or the ranger, hell even the monk or cleric, they'd have been spider food in two attacks. The OP might as well ask the question "Why should I attack things with a sword when I can just fireball the whole room whenever I want.". Precision is always good to have. 1.0, How to break the game with Animal Messenger (starting at level 3), The Social God: A guide to an optimized party face, Bellator Arcana: The Eldritch Knight's Guide, Magic Initiate: A guide to an underestimated feat, End-of-Book Hiatus (and Holiday Ornament), Reduced Pre-Order Shipping Rates to Canada and Europe, If this is your first visit, be sure to Obviously he should become a Bard: "To BB or not to BB, that is the question...". It's a similar combo with grappling and shoving someone prone after controlling the grapple. In your example the swashbuckler can't gain sneak attack unless they have advantage on the roll or an ally walks up. I think picking one or the other to give you options for how you use your reaction for situations where you won't get the movement one to go off. Something interesting I tried to do the other day. Not only that, but mechanically the Battlemaster’s Maneuvers are a near perfect fix to a problem that D&D has always faced: that of players wanting to elicit a special effect via … New comments cannot be posted and votes cannot be cast. Goading Attack is quite good with PAM. Hazama avatar by me. For when you narowlly miss, you will be very happy to have it). Swashbuckler needs a target that no other creatures within 5'. I've got Rogue 3 for Swashbuckler and Fighter 3 for Battlemaster on my DEX20 rogue, and it's time to pick maneuvers. My very first 5E PC was a battlemaster, based on my joy at finally being able to play a Dex-based swashbuckler straight out of the box! But what's the third? With advantage I hit the majority of the time and get an extra d8 of damage. Dungeons & Dragons: 10 Best Battle Master Maneuvers, Ranked. I'm hoping to hit level 3 with my polearm master in our next session and was thinking about what battlemaster maneuvers to take. I planned to get the Defensive Duelist feat later, and how this would combine with my maneuvers went like this:- I'd rather just spend a Superiority Die to deal 2d8 damage to an enemy without a secondary effect instead of 1d8 with the trip/fear/whatever secondary effect. New comments cannot be posted and votes cannot be cast. My very first 5E PC was a battlemaster, based on my joy at finally being able to play a Dex-based swashbuckler straight out of the box! Out of curiosity, how effective do you believe that control style of play would be without that feat? Mega bonus: a flying enemy that is knocked prone falls. Is it just me, or are Battlemaster Maneuvers utter garbage?? I'll use the standard CharOp color rankings: Red is a really bad option - you're almost always better off choosing something else. Distracting strike is great when a heavy hitting teammate is up in combat order after you. At 3rd level I find the save to be too low (DC 13 Str saving throw) so it makes it unreliable. He's taken the Sentinel feat, and was using goading attack to keep targets attacking him, Parry to keep from taking excessive damage, and sentinel to keep them from moving away (with help from debuffs from the wizard and cleric too). On the other hand, maybe the problem was more with the teacher than the student. If you roll low on the attack roll, you can add a d8/d10 to that attack and turn a miss into a hit when you really need it.
Pushing Attack. I think the Riposte maneuver is one of the main highlights of being a Battle master! Press question mark to learn the rest of the keyboard shortcuts. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. I'll admit, some of them I'd never use.
Useful for preparing enemies for mage AOE, or shoving them off a cliff/into a pit/river/etc... Feinting attack, and Precision attack are great if you're having problems connecting with high AC targets. It might be worthwhile to get your three top maneuver picks at 3rd level. The trip one is incredibly potent because once you get Sentinel and their speed is reduced to 0, they can't spend movement to get back up from being prone. Unless you select a martial feat, I can't think of any other ways to get reaction attacks on demand like that through any of the regular classes. Large or smaller size restriction applies here as well though. I expect I'll use almost all my Superiority dice there. Does one of them have a huge weapon? Caution, using this with a team full of ranged attackers will give them disadvantage on the target, so use in moderation.