If Falco connects the dash attack during its first active frame, he can cancel it into an up smash for extra damage/shield pressure (known as the gatling combo), further increasing its utility.
Falco also has a poor recovery; while his Falco Phantasm provides great horizontal distance, it can be predictable and leaves Falco vulnerable for the duration of the move, allowing opponents to easily hit him out of it. Falco is one of the few characters to have an arguably even matchup against Meta Knight, due to his ability to projectile camp against him, though this is stage specific, with him only coming close on neutral stages, specifically Final Destination. The lasers fired during Falco's up, down and back throws can be reflected, and damage Falco instead, if his opponent is wearing a. He enters Subspace and stands loftily, as if he is above this. Super Smash Bros. He is shown to use two blasters, but only uses one when he is used in-game.
Falco's Blaster shots are very fast, hard to punish, very long-ranged, transcendent, and allow him to camp and punish approaches easily.
Have Falco join the player's party in World of Light.With the exception of the third method, Falco must then be defeated on Corneria. Falco's up and down smashes have the lowest uncharged base knockback of all the uncharged up and down smashes. When it's defeated, Peach revives Mr. Game and Watch as Meta Knight takes back control of his ship. For finishing moves, one of Falco's lackluster areas, Falco can use his forward and up smashes to good effect, though his forward smash is slow and is weak in the tip (although it has a fast charge release, has fairly long range and the hitbox lasts some frames with the weak hitbox being during the last frames). The hitboxes of the latter portion of Falco's up smash have little knockback and cannot KO below 200%. Or in Japanese: Falco (Star Fox Adventures): [Specials: Indirect] Attack +11, Falco (Star Fox Command): [Energy] Attack +14, Falco (Star Fox: Assault): [Tail] Attack +20, Fox (Star Fox Adventures): [Arm, Leg] Attack +15, Fox (Star Fox Assault): [Energy] Attack +33, Krystal (Star Fox Adventures): [Electric] Attack +28, Krystal (Star Fox Command): [Energy] Attack +12, Krystal (Star Fox: Assault): [Tail] Attack +17, Wolfen (Star Fox: Assault): [Tail] Attack +30. Tosses opponent upward, then fires four very quick Blaster shots. Falco's down aerial excels at spikes near the edge and at spiking opponents above the stage, setting them up for punishment or even a different finisher as they get up from the floor. Falco is back from Brawl! 6% (reflector), 1.5x damage for reflected projectiles.
Good for racking up damage as it is fast and can potentially combo into itself at lower percents. Falco has always been seen as a top-tier character in Brawl, though he is ranked slightly lower in the most recent tier lists than in the previous ones. A bicycle kick. He aids them in the fight against Tabuu. As Captain Falcon and Captain Olimar look down at the ship carrying Donkey Kong's trophy, Falco's Arwing shows up, ejecting Diddy Kong from the cockpit.
Falco also has an infinite in the form of his laser lock which can be set up up somewhat easily with his down aerial or down throw followed by a buffered jab (see the techniques section below for more thorough information). Super Smash Bros.
Falco's new moves have overall poorer utility than their previous iterations. Easily Falco's worst aerial, with his neutral aerial being a much better multi hit option. Falco is ranked 7th out of 38 on the tier list, the lowest position of the A- Tier and top tier, and a slight drop from his Melee tier placement, where he was 2nd overall.
He uses his Arwing during the attack on the Subspace Gunship and maneuvers effectively to avoid the cannons. Falco's legs have decent knockback although his body acts as an extremely weak sourspot. Falco still has significant problems, however. Can KO at very high percents.
Falco counterpicks and tips. One major disadvantage against said character is that he can easily be gimped and edgeguarded. The hitbox also launches opponents at a fairly unfavourable vertical angle.
Unlike in Melee where Falco was a clone of Fox, Falco's moveset received a massive overhaul, to the point where is now a semi-clone rather than a full clone. Additionally, in the English version, Falco speaks in his taunts with a Brooklynese Italian-American accent (his surname, Lombardi, is Italian). Although impractical for KOs, it instead provides Falco with an excellent and easy to use chain-throw, chaining into itself up to damage percentages as high as 50% on most characters including the down aerial finish, and it affects more characters than King Dedede's down throw chain. Falco summons his Landmaster.
This page was last edited on September 21, 2020, at 07:57. Complete one of the following: 1. They can also be used to edgeguard, by intercepting character's jumps, specials moves and even, 7% (ground), 6% (airborne opponents when used in air), Falco dashes forward, leaving an afterimage behind him. The neutral infinite can easily be escaped and punished, although it has low ending lag. However, at high percentages, it acts as a somewhat effective semispike, which can prove fatal to opponents with poor recoveries.
It is more useful for flail recovery than tapping the shield button upon landing because there are no frames on landing, and Falco is able to attack more quickly. As a result, Falco's up aerial is not a great move, as it be avoided fairly easily, although it can be used for vertical KOes as well as, Turns diagonally and spins. Falco is one of only four characters to speak in all three taunts in Brawl, the others being Zero Suit Samus, Peach and Pikachu (though Peach uses real words in two of her taunts, and Pikachu, like most Pokémon, only ever says variations of its name). Has decent range, making it a solid spacing option. He was confirmed to return as a playable character on February 20, 2008. 2. However, Falco has received notable buffs. At the start of this attack, the hitbox from his knee to his lower body, can execute a. Bashes the opponent forward. However, although this move has a slight horizontal disjoint, it has little range with only a small sweetspot the very start on the move spikes, and sourspotting the attack knocks back horizontally with fairly low knockback and lasts a long time while in the air, which makes it dangerous to use off the edge given Falco's fast falling speed. Swings both of his wings above his head in a tip-toed turn, hitting twice. A decent option to get opponents off stage although it is not particularly effective at KOing. If Fox is present after a match, he will instead say "You're off your game, Fox". Jumps slightly off the ground while running and performs a kick. It should be noted though that if Falco lands close to his opponents after successfully connecting a short hopped double laser, he is almost guaranteed a free grab. The move should only be used either as an occasional recovery mixup or when it is required for Falco to survive offstage. Down throw can no longer be teched by opponents, and allows for easy and highly damaging chain-grabs, partially making up for the loss of his Shine combos.
From SmashWiki, the Super Smash Bros. wiki, This article is about Falco's appearance in, Super Smash Bros. Brawl Character Matchups, https://www.ssbwiki.com/index.php?title=Falco_(SSBB)&oldid=1476277.
Hisao Egawa reprises his role in the Japanese version from Melee, providing new voice clips, while he is now voiced by Dex Manley in the English versions of the game, reprising his role from Star Fox Assault. A split kick that comes out relatively quickly. Unlike, 2% (charging loop), 3% (launch hit 1), 2% (launch hits 2-9).