The unit attacks as normal this combat round. Through extensive research, we bring everything you need to know about board games. If the card has the ?? 3 The Imperial player attacks with his ships first. 1 The Imperial player has activated the Yavin system with Darth Vader, moving one TIE Fighter and one Star Destroyer. Facebook. Players resolve a combat by following these steps: Add Leader: If a player does not have a leader with tactic values in the system, he may take one leader from his leader pool and place it in the system. Destroy Units: If a unit has damage assigned to it equal to or exceeding its health, it is destroyed (returned to the supply). Blocked damage is canceled and does not affect the assigned unit. When retreating, the player must retreat to a system that either contains his own units or has one of his loyalty markers, if able. If the unit has not yet attacked this combat round, it is not destroyed until the end of this combat step (either space battle or ground battle). All rights reserved. Storm Troopers, Tie Fighters, Star Destroyers, and even the Death Star are all at your disposal. If you subjugate and destroy worlds along the way, it is only a bonus. dice to use the ability. to the Y-wing. But the Rebel Alliance, through cunning, strategy, and diplomacy can rally the planets for their cause, matching the might of the Empire. This civil war battle pits the Galactic Empire in all of their might and ferocity against the Rebel Alliance in a battle for control of the galaxy. Then his opponent resolves one attack with all of his own ships. © 2020 Ultra BoardGames. This card deals one damage to two different units, so he deals one damage to each Rebel fighter. When a player moves units to a system that contains his opponent's units, a combat is resolved. tactic card from his hand. Official Star Wars Rebellion Rules. Each attack is limited to a maximum of five red and five black dice. Your raw might is no match for that of the empire, so strategic use of your forces is required. 8 He decides to assign his black ?? 5 Next, the Imperial player assigns the black ?? The icons on the dice can be used as follows: Hit: Deal one damage to a unit that has a health value matching this die's color. If a unit is assigned damage that is less than its health value, place damage markers under the miniature to track the damage. 7 Then the Rebel player attacks with his ships. You will find a pdf of the official Star Wars Rebellion game rules below. When a player moves units to a system that contains his opponent's units, a combat is resolved. Combat Round: Players resolve a combat round in which each unit performs one attack. Follow us on: Star Wars: Rebellion Combat Rules. There are two types of combat actions: Play a Tactic Card: The player plays a tactic card from his hand and resolves its ability. You must destroy resources, inflict maximum damage with targeted military operations, and steal vital intelligence all while trying to secure the backing of the other planets in a revolt against the Empire.eval(ez_write_tag([[468,60],'howdoyouplayit_com-medrectangle-3','ezslot_1',115,'0','0'])); Playtime is 180-240 minutes, and the game is recommended for players age 14 and up. The … This site is dedicated to promoting board games.
Block Damage: The opponent can play tactic cards to block (remove) damage assigned to his units. Otherwise, the combat ends. To attack, the player rolls dice and deals damage to his opponent's units in that theater. Ultimately, while Star Wars ™: Rebellion is in many ways a game about galactic conquest, dominion, and logistics, it is also a game about the dramatic ways that a handful of individuals can affect the fates of countless lives. Tactic cards can be used either during the same combat round in which they were drawn or saved for later in this combat.
2. cannot be assigned to fighters because they do not have a red health value.
to the TIE Fighter. rolled on black dice can be assigned to an opponent's unit in that theater with a black health value (only X-wings or Y-wings). The game system is based on different win conditions, with Rebels and the Empire each marching toward different objectives in the game. Choose Factions and Gather Components: Players must choose who will control the Imperials and who will control the Rebels for this game. The Imperial player does not block this damage, so the TIE Fighter will be destroyed. Star Wars: Rebellion is an asymmetrical strategy board game created by Corey Konieczka and published by Fantasy Flight Games in 2016 inspired by the Star Wars original trilogy. Players control either the Galactic Empire, who seek to find the Rebel Alliance base and destroy it, or the Rebel Alliance, who seek to avoid detection by the Galactic Empire while attempting sabotage against the Galactic Empire. Ground Battle: The current player resolves one attack with all of his ground units. The player draws space tactic cards equal to his leader's space tactic value (blue), and ground tactic cards equal to his leader's ground tactic value (orange). If you like the content of a board game on this site, please consider to buy the game. Only resolve this step if both players have ground units in the system. This document is intended as a reference for all rules queries. He discards his ?? 9 Both the Y-wing and the TIE Fighter are destroyed and returned to the supply. Combat . Direct Hit: Deal one damage to a unit that has a black or red health value. Damage must be assigned to units in the theater being resolved. It is recommended that players begin playing Star Wars: Rebellion by reading the Learn to Play booklet in its entirety first. Combat Actions: After rolling the dice, the player performs any number of combat actions, one at a time. To resolve a combat round, follow these steps: Space Battle: The current player resolves one attack with all of his ships. Assign Damage: After the player is finished resolving combat actions, he chooses which units to assign damage to by placing the dice (or cards) next to the units. The Rebel Alliance commands a much smaller fleet, dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. If they cannot decide, choose randomly.Each player takes his faction's plastic miniatures, leaders, loyalty markers, faction sheet, mission cards, and action cards, placing these components in front of him. Draw a Tactic Card: The player can discard one of his ??
Then his opponent resolves one attack with all of his own ground units.