Greninja is the last character to make its debut in a Nintendo game sans DLC, and thus is the last opponent faced in Super Smash Bros. for … A series of back kicks, beginning at a high angle, then a low angle and ending at a mid-level. This is clearly evident in regard to its mobility: it has the fourth fastest walking speed, the sixth fastest dashing speed, the eighth fastest air speed and the second highest jumps. Despite its slightly rare results, Greninja was ranked 22nd on the third tier list, and is seen to be a viable option in tournaments, while also being backed by excellent tournament representation. Greninja is a swift, agile fighter that uses its speed to keep opponents on their toes, and is able to keep able opponents at bay thanks to its powerful Water Shuriken.
from the, One of Greninja's victory poses resembles, For more information on this Pokémon's species, see. Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing. Furthermore, while Greninja does boast a number of powerful KO moves, they are difficult to sweetspot due to their unusual hitbox placements, and some of them are slow and unsafe to use in a neutral situation. Squeezes the opponent with the whirlpool. )&oldid=3239593, Greninja is the only Pokémon fighter with a damage-dealing, It was decided that Greninja should be included in the game before, In every language of the game, Greninja shares its voice actor with, Like all other characters, both Greninja and the, In Super Smash Bros. Performs a few ninjutsu hand signs that emit small bursts of water and then strikes a ninjutsu pose similar to its up taunt. Greninja's hurtbox size at the top of its head was also increased in 1.0.4, making it easier to hit and rendering its once-decent crouch nearly useless. Despite these strengths, Greninja has a number of flaws. Its last boss is Master Hand, who is joined by Crazy Hand if the player reaches the fight at intensity 7.0 or higher. Its forward aerial, despite its awkwardly slow startup for a fast character, is relatively strong as previously mentioned, and begins to KO starting at 105% at the edge. Greninja's fastest aerial, making it very useful for aerial combos and can even chain into itself. In addition, Greninja relies heavily on landing with aerials, and is thus especially prone to being anti-aired or whiff punished on landing. NA: Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counterattack. Please read the. Water Shuriken functions as both a decent approach tool and boasts KO potential when fully charged against highly damaged opponents, while Substitute possesses combo, recovery and mindgame potential due to its unique ability to be aimed in various angles during the counterattack. You can later follow up enemies for a follow up attack. This, along with better characters up and coming, lowered Greninja's representation in tournaments, and it was beginning to be looked down upon due to its slow aerials, lackluster grab game, and lack of reliable KO options, and was passed over for characters perceived to be more viable. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water. If attacked, Greninja disappears and. In Super Smash Bros. for Wii U's All-Star Mode, however, Greninja is one of the first characters fought, along with Corrin*, Robin and Shulk*, Dark Pit* or Lucina* on either Kalos Pokémon League, Coliseum, Mario Galaxy, Skyworld, or Wii Fit Studio. Although Greninja has a number of powerful finishers, they are usually hard to land from from a neutral standpoint due to hitbox placements or slow start-up. Two reverse gripped outward arcing slashes while wielding two katanas made of water. Leans forward and then flings the opponent backward. The changes to the shield mechanics brought about by updates 1.1.0 and 1.1.1 were overall beneficial for Greninja: although its poor out of shield game was further weakened, several of its attacks have increased hitlag multipliers (such as the last hits of its jab, back aerial, up aerial and fully charged Water Shuriken, as well as its forward and down aerials) and are therefore safer on shield; particularly, forward aerial has become a much more useful move thanks to its safety on shield while providing relatively lenient spacing, and its neutral aerial also benefits due to its average damage and low landing lag. Clear Classic Mode with Donkey Kong or any character in its unlock tree, being the 6th character unlocked after Sheik. Direct, alongside fellow Pokémon representative Charizard.
The inital Mat Block flip doesn't have much range, but should it hit home, the rest of the attack is unavoidable. Greninja's icon isn't found until the player reaches the World of Dark, where it is located in the Mysterious Dimension subarea. In addition, while Greninja has the longest-ranged non-tether grabs, a fast dash grab (being active on frame 9), and one of the best up throws in SSB4 due to its low percent combo potential and KO potential at high percents, the consistency of its grab game is only average at best due to its standing and pivot grabs being relatively slow (being active on frames 11 and 15, respectively) and having one of the worst pummels in the game, while its back throw is its only throw that deals passable damage. This makes it easy for even slow attacks to start a combo on Greninja, as none of Greninja's aerial attacks are good at interrupting combos due to slow startup or a lack of lingering hitboxes. Greninja, despite being a fast faller, also has a strong recovery, as Hydro Pump covers a very long distance, and can be angled, while its side special Shadow Sneak allows it to teleport a long distance without entering helplessness. It can also be, A hook kick. Regardless, it is generally agreed that this burst of good tournament results could cause Greninja's placement on a future tier list to rise, although this remains to be seen. Damage stays the same regardless of charge. It also considerably improved Hydro Pump's reliability by tweaking its angle to avoid it from "headbonking". Heaves the opponent upward. We're updating our policies! In addition to its ending lag, down throw's damage decrease indirectly improved its combo potential; one notable combo is into forward aerial for a potential KO at high percentages, although it is nevertheless dependent on DI. Greninja is also the third character in the series to have a taunt that inflicts damage, with the first being, Coincidentally, its side special move, Shadow Sneak, is a Ghost-type attack. Enemies hit by the tongue will be lifted in the air setting them up for a follow up attack. However, Greninja's dash grab is relatively faster, as it is active on frame 9. You can also control where you reappear by inputting directions. This Greninja was distributed to players who registered both a copy of Super Smash Bros. for Nintendo 3DS and a copy of Pokémon Omega Ruby or Alpha Sapphire on the Japanese Club Nintendo from November 21, 2014 to January 20, 2015. Update 1.1.1 only changed Greninja's Shadow Dash custom, decreasing its ending lag. However, it would soon infamously receive nerfs in update 1.0.4, hurting its KO options, hurtbox, and also fixing a glitch that it had with Shadow Sneak. That’s why we’ve compiled a guide to every single character. This is clearly evident in regard to its mobility: it has the fourth fastest walking speed, the sixth fastest dashing speed, the eighth fastest air speed and the second highest jumps. Overall, Greninja is a quick-footed yet somewhat unorthodox combo-oriented fighter, balancing respectable combo ability with stronger yet more punishable KO potential and Weight. Despite an explosion of Greninja's results appearing recently in tournaments, voting for its tier placement was already done, resulting on Greninja being ranked at 26th on the fourth and current tier list, its lowest placement so far. Greninja is much faster in Ultimate, with more agile movement and less landing lag in its aerial attacks, as well as stronger normal attacks with more damage and knockback. Also, don't use his counter. Uncharged shurikens are bigger but much slower, and deal strong upward knockback, while charged ones are smaller than normal and pierce opponents. While its down aerial and Shadow Sneak can have decent combo breaking ability, they are both risky to use due to their slow startup and high ending lag.
Greninja's air game also extends into the utility of its aerial attacks, with its neutral aerial being a good combo starter and high-percentage finisher. During Greninja's reveal trailer, several people, Due to being considered an exceptionally effective character at the time, Greninja was, Despite Greninja's tongue changing color when using its alternate costumes, the pink trail on its. In this game, as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. It is similar to. Its neutral aerial is hampered by its short range, its forward aerial has slow startup, its up aerial has almost no range next to or below it, its back aerial is one of the weakest in the game, and its down aerial is risky to use offstage due to its ending lag and Greninja's fast falling speed. Greninja's forward smash when wielding a battering item is identical to its normal forward smash, albeit with the held item in lieu of its water katana.
As such, Greninja can be considered a good mix of speed and power with addition of pretty decent weight. After defeating it, Greninja is freed and can be selected in battle in the Adventure mode. NA: In Greninja's Final Smash, it uses its Mat Block move to flip opponents into the air. All of Greninja's ground attacks additionally have no more than 15 frames of startup (barring its down smash, which is active at frame 16), which makes it easy for it to land attacks, while a few of its moves such as its up tilt, down tilt, neutral aerial, back aerial (first two hits only), down aerial (late hit), up throw, and down throw, work effectively for starting combos. The first and more noticeable of the two is the disproportionate amount of ending lag on a few of its attacks, most notoriously with its aerials: neutral aerial and down aerial (and, to an extent, forward aerial) have high enough ending lag to cause an accidental self-destruct if used immediately after dropping from the sides of a stage, especially when considering Greninja's falling speed. Crouches forward and bobs its head to strike with its tongue. Surprisingly for a fast character, Greninja's speed does not necessarily translate to it having a flexible combo game, which forces it to rely on its grabs and tilts to perform combos (with the former being slow and the latter being hard to land aside from down tilt), while some of its most complicated combos, such as those which rely on the auto-link angle of its up and back aerials, require extensive knowledge to perform correctly.
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Greninja also boasts a decent projectile in Water Shuriken and a variable counterattack in Substitute.