Read this DOOM Eternal guide to learn more about how to beat Archvile! The arch-vile's hands can be seen to have a network of red-glowing cracks or veins, and when preparing its Hellfire attack they burst into flames along with most of the ground upon which the arch-vile stands.

Summoned enemies may even include other super heavies like the Tyrant or Doom Hunter! During Glory Kills, the Arch-Vile noticeably shows fear, the only Demon to do so unsubtly. Always dash around the map for any sign of Archvile. The Archvile has a similar appearance to its original sprite in Doom 2, but several small tweaks have been made to its design. The arch-vile acts as a monster version of the buff totem, empowering the enemies it summons with enhanced speed and attack damage as long as it remains alive. Look for a bright blazing flame.

It is still extremely tall, towering above the player, as well as most other demons. Descended from the eldest race of demons, the Archvile has long held a place within the ruling caste of high-born demon lords.

Opens up a frontal fire shield. When teleporting, it leaves a trail of golden mist that will give away its new location. This effect will only apply to demons the Arch-Vile has summoned, however, and will end if Arch-Vile is slain. Forged from Hellfire, the Archvile is feared among lesser demons for its innate ability to channel and manipulate the unholy powers of Hell magic. Throws a line of fire at you.

With a base health of 2250, it specializes in area denial and support, capable of erecting walls of fire to block the Slayer and using teleportation to make up for its lackluster movement speed. Archvile acts as a buff totem granting all enemies additional speed and damage while alive. The one ability that makes Archvile so dangerous is its ability to call in 10~ 15 enemy reinforcements after a summoning move. The Lock-On modification for the Rocket Launcher is also recommended, capable of tracking the Arch-Vile, even after a teleport, and taking out a large chunk of its health. Enemies damaged by Lake of Fire deal 25% less damage and take 25% additional damage from all sources. However, it has also been noticeably beefed up, looking far less emaciated than its previous designs.

Shoots a projectile of fire at The Slayer. Please be advised that we may not reply to every individual feedbacks. Lasts for 4 seconds after leaving the attack area. Its summoning can also be interrupted by faltering it. Sometimes its better not drag on the fight. Using a blood punch will destroy Archvile's shield immediately, but you should just flank it from the sides to save your blood punch for the many enemies it summons. Its main role is to reduce the Slayer's movement through judicious use of its Flame Wall and Lake of Fire abilities, cutting off escape routes and forcing the Slayer to fight on the demon players' terms.

Summons a circle of fire wherever the crosshair is pointed. Due to its high health pool, damage output, and capability to overwhelm the player with buffed up demons, killing the Arch-Vile should be your number one priority at all times.


*Offensive, insulting or inappropriate use of forum may lead to ban/restriction. Born rulers, they are well suited to command hordes of lesser demons. It prefers to avoid direct combat, using a fiery magic shield to protect itself from attack and teleporting out of reach while its minions keep the player busy. Archvile's prone to make a quick escape using its dash teleport ability, so high bursting weapons like the Super Shotgun and Rocket Launcher are the best options when trying to kill it fast. As a Super Heavy Unit, the Arch-Vile is immune to the Chainsaw and resistant to the BFG projectile's tendrils. Through a statue of the arch-vile which has been featured at E3 2018, it is known that the arch-vile now has yellowish or off-white bone-like plates under which gore and muscle tissue can be seen. Serving as a replacement for Doom (2016)'s Summoner, it is capable of spawning in a group of demons to harass the player and damaging them with various fire-based attacks. DOOM Eternal. The Arch-Vile cannot attack while it is summoning a group of demons, making approaching it slightly easier. Dash away to the side and avoid the floor set on fire by this attack. If Archvile did summon a swarm, it is best to cut your losses and fire away a BFG to clear the slate.By fighting the swarm conventionally you may lose more ammo than you can get back , severely impacting your future progress. Many arch-viles hold elite positions within the demonic hierarchy, both because of their keen intellect and the psychomantic power that they wield.
Follow the golden trail of its mist to finish it off. Its features closely match its Doom II incarnation, with a slim, mutilated body, long arms, and gold-glowing, fire-wreathed hands, as well as in its ability to cast fire-elemental spells as attacks. It is vital that you check each spawn wave for any sign of Archvile, and prioritize it if you find it has spawned. When using flame waves, the arch-vile will fire two waves one after the other, and lead its target into the second wave. They will not summon at random times; instead they wait for when the player executes a glory kill or chainsaw kill as the animation gives them an open window to begin without being instantly interrupted. Skin & Character Customization - How to Get. In short, to kill an Archvile in Doom Eternal: First, work out if it’s a Buff Totem or an Archvile that’s causing enemies to spawn. It is still extremely tall, towering above the player, as well as most other demons. Don't be stingy in ammo if it is used to prevent enemy reinforcements. The Arch-Vile will typically spawn in an obscure location on the battlefield, and teleports frequently, making keeping track of it challenging. If this occurs, any demons the Arch-Vile was in the middle of summoning will instantly die. I was stuck on a level and could not figure out why it was crashing. The Super Shotguns Meathook is capable of quickly closing the distance and dealing hefty amounts of damage. As is the case with the buff totem, the monsters it buffs will glow red. This encounter is not the case for the final version, as the entrance to the BFG-10000 is inaccessible. The flame wall the Arch-Vile uses to protect itself while it is summoning demons can be destroyed with a Blood Punch, allowing the player to more easily falter/kill it. DOOM is Eternal. When this happens, it will lower its shield and become vulnerable to attack. The Arch-Vile is a master of fire, with almost all of its attacks involving an attempt to burn the Slayer in some way. The Arch-Vile also serves as one of the several playable demons in Doom Eternal's Battlemode. Numerous spines can also be seen all around its body, and tough pieces of bone cover its frame, particularly on its shoulders and chest area. This lake of fire deals significant damage and should be dashed out of as fast as possible.